bmaxv

joined 2 years ago
[–] [email protected] 3 points 2 years ago

@TheRtRevKaiser

thank you for your mod work!

[–] [email protected] 5 points 2 years ago

@emeraldheart I'm not frustrated, because it's not a dilemma to me.

Blizzard's glory days are long gone, WOTC does whatever, I had my fun, and J.K. Rowling is a more complex topic. But assuming she's "bad" I'm fine with that too.

The games industry is only bleak if you omit the #indiedev scene. there are *so many* cool, new games.

E.g. In the last 12 months I have had a blast with Against the Storm, Phantom Brigade and Mechabellum.

[–] [email protected] 1 points 2 years ago

@Pantoffel supreme commander is my all time favorite and "beyond all reason" is a free game, developed by the community that shares some elements.

[–] [email protected] 2 points 2 years ago (1 children)

@MJBrune I think I really like timed challenges even if I'm not very good at them.

Like block -> parry

Also with tolerance areas where you can hit a "passing" "good" or "perfect" score.

[–] [email protected] 0 points 2 years ago (2 children)

@hzkvskd yes, I agree.

I haven't played them but those are the games I'm referring to that didn't get it right from what I've heard.

I want big player run cities and factions that can maintain the peace. Or at least a realistic chance to do it.

Where the chance of being attacked in the street theoretically exists but there are guards/police and a justice system the make it the exception.

[–] [email protected] 0 points 2 years ago (4 children)

@hzkvskd my personal opinion and intuition is that devs so far just haven't dared to let the players really take the wheel.

E.g. player run police/justice system, truly letting them control politics and lore. Being part of a guild as a protection thing.

I think players would be creative enough but there would have to be some infrastructure from the dev to bootstrap it and nobody has done that yet.

[–] [email protected] 3 points 2 years ago (6 children)

@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo

Fans of the genre will be aware of the problems and the failures.

Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.

[–] [email protected] 22 points 2 years ago

@On @interolivary the point she was making was that her job is harder because some people are actively dishonest and that creates distrust towards her entire profession, not just the individuals.

Big focus on the how it happened for this case of string theory.

[–] [email protected] 0 points 2 years ago (1 children)

@Hamartiogonic @SenatorBumCuckets

Interesting, I'm actually thinking that the character limit forces the user to put certain thoughts and pieces into paragraphs.

It becomes easier to interact with, e.g. disagreeing with opinions expressed in *one* easily linked to piece of the whole, as having to "disagree with *some unspecified* parts of a monolithic text".

But I do understand that people don't like to be... Aggressively encouraged to be brief.

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