The nvidia support is getting better, but yeah they're years late compared to AMD which basically has better drivers on linux than windows.
imecth
Sure, as long as you run a wayland capable DE. Like GNOME or KDE. It's still experimental in linux mint afaik. You might have a few problems if you have an NVIDIA card (no proper wayland support) or HDMI cables (limited to 144 fps because of copyright issues iirc).
Pretty sure I've heard users from these regions mention that they had their shops completely unavailable in certain games
Those were local measures that were not handled by the European Union.
If you look at how the EU is handling the Digital Markets Act - it's gonna be fines.
The gaming industry is gonna fight this every step of the way. There's gonna be lobbying, kicking and screaming; and no it's certainly not as simple as "follow the rules or get banned". First off because you can't just ban games by flicking your fingers, there's thousands of games and dozens of distributing platforms. Secondly because the goal isn't to remove them from the market but to get them to play ball.
I guess guidelines are a decent start, the part that's gonna be tricky is getting the gaming industry to follow them.
The problem with this line of thinking is that it applies to literally anything: "If you're not comfortable, don't let your kids smoke". A lot of parents are shit or just don't care to micromanage their kids' life. That's where the government needs to step in and decide what is ok for the kids to be exposed to or not.
Parents ultimately always have the veto choice, but whether Roblox is appropriate for kids to begin with is the real crux of the issue. The CEO just doesn't want that discussion to happen for obvious reasons.
The fine is up to 10% of their global annual sales. Not even profits, sales. We'll see if the EU is willing to follow through on their threats.
I'm talking about the definition of the words "deep" and "shallow", here.
Giving you choices does not add depth, it substracts it, the developers have to write twice as much content that you won't see, and because they have to account for each choice the story is much stricter in how it can evolve. Choices and replayability are opposites to story depth.
Anyhow, my argument was more about the fact that they don't delve beyond the surface of things much, even companions barely have a single questline each. It's very much a theme park crpg, everything has to be short lived and interesting lest they bore the audience.
You really shouldn't base your opinion on how other people perceive it, we're in a bg3 thread, most people here see it positively - so do i for that matter, but any criticism here is gonna be met adversarially. It's always weird interacting with a fanbase when 80% of ppl that started bg3 never finished it, most ppl here never really got the full experience.
a huge map with a 1000 pointless quests
Act 3 in bg3 is exactly that though. The game has huge pacing issues. The whole tadpole stuff goes completely limp halfway through act 1. Companions interactions die off after act 1. Act 2 is full of rewrites and undercooked content. The emperor was obviously added very late in game development and the story twist as a result is cheap as hell. There's no bad guy path - most of the evil interactions are killing off people and effectively locking yourself out of content. I could go on...
I'll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I too. That doesn't mean bg3 is perfect by any stretch, it's the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in... Everything starts and ends in a flash.
Firefox's reader view (ctrl alt r) is a godsend for cases like these.