I think the common denominator is a strong / immersive story and universe that appeals to me (big fan of sf), interesting mechanics and gameplay in a way that makes the game unique in its own way, and the artistic approach behind the game, so for each of those :
- Outer Wilds was a fantastic experience that you can only live once, the freedom of exploration is crazy, the feelings you can go through in the span of a single minute make it so memorable, I connected with this game like no other
- Death Stranding I played during one of the lockdowns, and after hiking in Iceland, it was a continuity of these two experiences that felt very personal. It was also my introduction to Kojima games. I found it to be such a premium experience and statement about video games, I loved the insanity of the plot, and once you dug deeper, you find all the artistic inspiration and process that went behind the game, it's an insane work of interactive art
- Disco Elysium I was already fully on board just learning about the game, I sympathise with the authors, the fact that it started as an rpg campaign, with immense lore behind it, love the art style, the narration, the story and its themes, I haven't lived in post USSR Europe but the game make me nostalgic/melancholic for a time, aesthetic, struggles I didn't know
They're my absolute favourite but some games come close, Inscryption, Pyre, Spiritfarer...
You are born in a city that has been walled off from the rest of the world, and you've been told your entire life that the outside is dangerous, do you think you would ever visit the outside world?
It's not illegal to just jump off the earth into space, but we've been told it's dangerous out there and we can't breathe and it's too cold blah blah blah
But I'm pretty happy down there so I don't feel the need to meet with the Vortigaunts past the artificial black veil our government created to isolate us from the intergalactic gerontocracy
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Projet étudiant Bureau LAZY, un hommage à la paresse ? - Blog Esprit Design
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