insomniac_lemon

joined 4 months ago
[–] [email protected] 3 points 2 days ago* (last edited 2 days ago)

I've been doing that with juice too (also adding iced tea powder, other stuff like almond extract (cherry taste) for more/different flavor) but I can't imagine watering down soda unless using something that's also carbonated. Which I never really tried the other carbonation options due to cost (not really drinking soda often though, tapwater is free).

Well, I did try watering something down with club soda once but that was gross particularly because the carbonation was already gone.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Similar but slightly different reply to Kelly's, not really responding to your comment on testing viability (though I don't feel like this comment should be a top-level comment).

It seems to me that at least for opt=size, it actually did improve performance (for a basic benchmark at least) somewhat for low cost compared to no flags. I'm sure this is not as fast as opt=speed, but I would call that more of a trade-off than a sacrifice especially when also considering compilation-time to get a measure of efficiency.

At least that was my impression with Clang (which I was seeing size-optimized Clang giving decent performance but half the compilation time of default GCC). An efficient middle-ground.

EDIT: Though this was also for code (via bindings) not Godot/exports themselves, so it could be different (though I'm not sure why unless a difference of defaults).

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

because every bloated 100gb game is a mix of a thousand different assets/executables/libraries

Also needlessly uncompressed audio or poorly compressed video (that likely could instead be in-engine) particularly when multiple resolutions are needed. Sometimes one of these might be the bigger issue, particularly with remasters.

@Gladaed I have less-than-stellar internet* (~6mb/s, shared with others), 20GB is definitely not a reasonable size for me. 100MiB is fine, but not negligible. Consider also storage space, particularly because users will run games from slower(->cheaper) drives when they deem games too big (which for me is already at 1GiB+, at least in terms of having a library because that adds up).

* and I live in the US, not even in the woods! The price isn't even great, either.



As I see it, data size is an inverse multiplier for viability. The smaller a download is the more likely that users will be able to get and store it (long-term even) without issue. The difference between a day and an hour is huge, the difference between an hour and 5 minutes is still worthwhile (especially if this impacts household internet speed). Less than that (nearing instant download) is peak.

Updates also make this difference larger.

EDIT: A better way to say this is that this probably makes a lot of sense for small developers to do in stable releases at-very-least. Even then I could see picking-and-choosing for all sorts of different reasons. If this is part of an export script I could see it being practically free minus a slightly longer build time that is probably still in an acceptable range.

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago)

BRAIN: “You are tasked to consider the evidence, and whether it proves BEYOND a reasonable doubt: whether my client is undateable. Is my client… a perfect man? No-”

ME: “She can kill me, yeah.”

[–] [email protected] 1 points 2 weeks ago

It's called being cultured, like cheese. Though art is a bit different as whatever shapes you does so long-term, even if you could zap away issues instantly the memory and thus influence will still be there.

Also health/brain issues for me are likely a bigger detriment than anything, resulting in me doing nothing most of the time (small chores on a good day). So anything created is a rare win in spite of that.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)
[–] [email protected] 3 points 2 weeks ago (1 children)

Sure, but that doesn't help me now.

It doesn't install a better auto-level sensor or tool-changing on my printer. It doesn't give me a good print bed (one I bought was damaged by prints) or even just a newer control board. I'm not even going to buy a slicer key, I don't want to spend more money on this nor do I want to think about it.

I've already acknowledged that some of this was my hubris and I would likely still be printing had I just stuck with what I had. Maybe someone could even help me get back there in exchange for/using my spare parts, but I live in nowheresville w/no car and don't know anybody so that is not happening.

[–] [email protected] 23 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

3D printer (FFF).

Didn't start out too bad. I knew I was having issues but tried an upgrade I shouldn't have done (because complexity). Upgrade was mostly done too, issue was fan wiring/firmware. I stopped with it there many years ago, so now it's all dusty.

On top of all the variables/tuning/test prints, equipment/material cost etc. I also just don't want to sell anything like I once thought I might.

[–] [email protected] 8 points 2 weeks ago (1 children)

If everybody could get insulin (even if they stock shelves or got laid-off from a tech/gig company), that's when it's a Joseph Stalin.

[–] [email protected] 8 points 3 weeks ago

The solution is less cars.

And less car (singular/measurement). Weight and size are multipliers to problems (including cost).

Sure E-bikes are better (bikes are better than that, and walking is the best especially for mixed transit), but there should be incentives to drive the smallest cars. And the giant behemoths we have in the US are like 3-4 classes up, these are a problem all on their own.

[–] [email protected] 2 points 3 weeks ago

I mean yeah, that's the problem. It's a beautiful world... FOR YOU. Just like how dating sites exist, but that doesn't mean they work for everybody.

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

XFCE note: autohide panel (the clock is not), accessibility WM tweaks turned on (hide title...) as I usually have a window maximized. Raise-on-focus (Window Manager settings, similar setting in tweaks for window cycling) turned off, allowing rolled-up windows to not disappear when unfocused.

System note: ~~I have not maintained it well, broken dependencies right now and have finally got bit by nVidia as my system won't properly wake from suspend. Getting an alternative GPU is somewhat of a mess, especially prices and getting full performance.~~ EDIT: Updated, working fine now



I made this ultra-minimalist window theme a while ago (this is the second version, with the widget-capable layout and style-based color accent) and have been using it.

The title is 12px tall (the buttons are default 8px, though can get taller with alternate hover/click states).

At this size, XFWM has a design issue with font sizes/baselines so most fonts are cut off (the selected font is Nimbus Mono PS Bold 10, larger has text descenders cut because text can't overlap window contents)

I would try to take this idea further (and fix some of XFWM's other relevant issues) with my own WM but I use a somewhat niche language and couldn't figure out how to render a rectangle the last time I looked into it (the WM I was looking at doesn't have titles/window controls).

Not set on a name as lots of themes have size-based names but are not as minimal.

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