Kissaki provided a neat list. Of those I've used UniTask extensively and is a game changer. It's a must have if you are using threading, as it forces single threads on platforms where is unavailable, without compromising performance in the others. We have a game on iOS and Android, with a lot of threading work involved to load bazillions of things, but webgl doesn't support threads, so adding it as a platform presented an interesting challenge. Switching our threading to UniTask instead of native Tasks makes it possible to not change our code or having weird #if UNITY_WEBGL flags scattered around virtually everywhere to toggle threading. And the zero allocation tasks are awesome. And it has a lot of interop and extensions to neatly integrate with Unity better than the native tasks, while not breaking the native interface.
josefo
joined 2 years ago
ZLINQ - A zero allocation LINQ rewrite, with added support for Unity and Godot scene hierarchy, that has a drop-in replacement support.
Fun fact, the name Santiago, is basically the same as San Diego. Originally, it comes from the hebrew Jacob (ya-akov), then Sant Iago (Iago sounds similar to ya-akob, it's the latinization of the name IIRC). I think Diego actually comes from shortening Santiago to Thiago, and then to Diego. Basically all comes from Jacob. In Spanish, the actual translation for James would be Jaime, not Diego. I don't know what happened there or if Jaime and Diego as somehow related etymologically.
ZLINQ - A zero allocation LINQ rewrite, with added support for Unity and Godot scene hierarchy, that has a drop-in replacement support.
Valve CMO threatened the company would walk away from games if it didn't own the rights to Half-Life—'It wasn't an idle threat—we weren't going to take on all of the risk to make other people rich'
For over a century, a U.S.-Canada cross-border library used a single entrance. Now, the U.S. says Canadians must build their own.
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my dad rented movies and did this do we could watch them over and over. og pirate for me