Polkadot Stingray
And anything else on my Japanese music playlist :D
https://music.youtube.com/playlist?list=PL1qp2kWRqMd77nsVXr2jG5um4DpMWNn5Y
Polkadot Stingray
And anything else on my Japanese music playlist :D
https://music.youtube.com/playlist?list=PL1qp2kWRqMd77nsVXr2jG5um4DpMWNn5Y
whoosh
Sounds like somebody needs a Snickers™ 😏
Great scene. Carter dismantling the dummy is very satisfying
In almost exactly the same sense as our own brains' neural networks are nonsensical :D
I never said anything about the quality of the games. I'm speaking specifically to the monetization bullshit.
As I said elsewhere: budget bloat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There's also bad tools workflows, mismanagement, and any number of other contributing factors.
But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.
If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can't increase retail price to cover the budget they will find other ways to do it.
I almost replied from my inbox; glad someone said it before I even got to it haha
Oh don't get me wrong, I'm not saying the capital structure is fair by any means. I understand all the reasons why people - especially right now - are struggling to justify big purchases.
And I will readily agree that inefficient and improper use of resources is one of the contributing factors to ballooning development budgets
That said, video games are - and I challenge you to disprove this - easily one of the best investments for entertainment. Dollars-per-hour of fun on a 20hr, $60 game is $3. For a live service game where people spend hundreds of thousands of hours playing it can get below $0.10 per hour.
EDIT: I also agree that demos need to make a comeback because I'm sick of wasting money. Though people also need to read some reviews before they buy occasionally :/
While that may be true, the costs and budgets we're dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn't even come close to making up the difference when you factor in digital storefront costs.
I simply chose two big, well known, and beloved titles for the sake of expediency.
This problem is not unique to big budget games.
Indie devs are getting screwed too. You saying that you've found great games for $30-40 from indie devs isn't an argument against more sustainable pricing like you think it is.
If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you've literally just helped prove my point
The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you're looking at $0.10/hr in some cases.
Fun facts incoming!
Cost of "Mario 64" on release = $59.99
Development budget for Mario 64 = ~$1.56mil
Inflation adjusted Mario 64 cost in 2022 = $111.91
Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil
Cost of "Elden Ring" on release = $59.99
Estimated dev. budget for Elden Ring = $100mil-200mil
Mario 64 units sold = ~12mil
Elden Ring units sold = ~28mil
These details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.
And now for the comment:
Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.
It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes
It shouldn't be that confusing, considering this is literally the challenge lawmakers (honest ones, as rare as they are) face.
There's a great blog post by Neil Gaiman (despite recent revelations about his misconduct) that talks about "why we must defend icky speech".
Long story short, the law is a blunt instrument. If you cannot clearly and accurately define the terms being used in the language of the law then you wind up with a law that can be applied beyond the intended scope. Like when you write laws about freedom of religion and then wind up with The Satanic Temple erecting statues of Baphomet in court houses. Or banning the Bible from library because it contains depictions of violence and sexual deviancy or promiscuity
These issues aren't just academic. They have real-world consequences. Like, there have literally been legal rulings made based on the presence or absence of an Oxford comma
Is that kind of pedantry useful to the average conversation? No, of course not. But there are people trying to make laws that target women, or trans women, and if they can't accurately define what a woman is then the law can be used to target people they didn't want targeted.
Which is one of many reasons why trying to target trans folks with legal authority is a fool's errand