randomname

joined 2 weeks ago
[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

So basically there is different modified versions of Minecraft for different purposes. Paper is specifically for hosting non-modded servers on lower end machines, but it changes some systems of Minecraft in undesirable ways, and only supports simple "plugins". Paper and Forge are the popular "mod loaders", they are made to allow you to install mods to Minecraft, which includes mods like Lithium and Sodium that massively increase Minecraft's performance.

with the right combination of performance enhancing mods you can increase Minecraft's fps tenfold, without sacrificing any features or changing the gameplay. I run a massive custom modpack with tons of content and graphics mods, and it actually runs better than vanilla Minecraft because of the performance mods.

The performance mods I use for fabric are: Lithium, Sodium, Enhanced Block Entities, More culling, Ferrite Core, Immediately Fast, Modern Fix, Memory Leak Fix, Concurrent Chunk Management System, Noisium, Bad Optimizations, and Let Me Despawn.

There is plenty more performance mods out there that optimized more niche parts of the game, but these are the important ones (that I use). Lastly I don't think a VPS is necessary because Minecraft servers can usually be run on even low end hardware, like a raspberry pi.

[–] [email protected] 2 points 2 days ago (3 children)

just gonna recommend for running a server that you use fabric with performance mods (lithium is the most important) instead of paper or similar server versions.

[–] [email protected] 1 points 2 days ago

even if they add vibrant visuals to java I'll most likely stick to using photon and complementary shaders. But the new graphics honestly look so appealing stylistically to me, that it's a close match. If the new graphics are more compatible with different fancy modded effects that would definitely get me to use them in heavily modded scenarios.

 

I'm a junior in highschool and will be graduating next year, and the degree that makes the most sense to me is computer science. I've always loved using and tinkering with technology, and learning about it when I can.

I've taken the CS50p course as an introduction to coding, and have really enjoyed the problem solving nature of programming. I just don't know what the industry is like, and people keep saying the job market for CS majors is terrible. so I'm not 100% sure that a computer science degree would be right for me. any advice?

update: I've gotten a lot of good advice from comments and have decided to start a personal project of some sort, to test the waters and see if this is something I can do and enjoy as a hobby outside the CS50p course. thanks to everyone who responded!

[–] [email protected] 4 points 1 week ago

the vision pro is the most laughable excuse for a product i've ever seen, over 3000 dollars for a VR headset that cant play games and cant connect to a PC is insane. its a glorified web browser that makes your face sweaty.

[–] [email protected] 17 points 1 week ago

VR didn't fail, the industry just didn't understand it and thought they could create Ready Player One in real life. VR has, and always will be a gaming technology first and foremost, and will not replace flat screen games. it failed to capture a consumer base it was never mean't to appeal to.

[–] [email protected] 1 points 1 week ago

look at either high end productivity mice, or MMO/RTS gaming mice. there is so many thousands of options for mice if you're willing to look.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

I've tested it in several games and had good results, especially in those that are CPU bound and vary in frame rate a lot. below are my qualitative results from different games. My monitor is 180hz 1440p, frame gen is on it's default settings, and when using fixed mode I cap my fps at 90.

Teardown: Keeps the game looking smooth even when doing higher amounts of destruction, looks better than a fixed multiplier because of the high variability of the game's performance depending on the situation.

Helldivers 2: Slightly worse artifacting, also slightly smoother when in extreme situations with lots of enemies on screen. I prefer a fixed multiplier because of the lower artifacting, but its honestly about the same.

GTA V Enhanced: For some reason adaptive frame gen gives me unplayable levels of input lag in GTA 5, and unstable frame rates, whereas a fixed multiplier works fine.

Noita: the exact same.

anyone else have thoughts on this update, or lsfg in general?

[–] [email protected] 10 points 2 weeks ago

I cannot tell you how many times I've had to help family members and friends "fix the sound" on their computers because they somehow changed their default audio output device without knowing it. I really wish people would just check their audio settings when they have a problem with it, instead of calling me to help every time.

[–] [email protected] 57 points 2 weeks ago (3 children)

does anyone actually see this and think it's heartwarming???