recursed

joined 2 years ago
[–] [email protected] 0 points 2 years ago (1 children)

Divinity Original Sin II is also an amazing game to play with your Significant Other as well. We sunk in well over a hundred hours into this game and it was a blast!

[–] [email protected] 15 points 2 years ago (2 children)

I'd be interested in seeing the code and checking it out. Open Source it only if you're comfortable and there's no sensitive data in the repo though.

It wouldn't hurt and there's no down-voting a repo so I see no downsides besides fellow developer engagement and learning from one another.

[–] [email protected] 1 points 2 years ago

You can find it as the two overlapping squares at the bottom of the header:

[–] [email protected] 1 points 2 years ago

This made me chuckle for a good 10 minutes!

At work we’re currently in the last layer of the iceberg with 35+ microservices, with ten different Kubernetes instances for different uses and a supported OnPrem version.

It is bit of a learning curve and we definitely have two “mono-services” that we’re actively braking down due to it accumulating seven years worth of different ideas and implementations.

I think currently I’m still heavily in favor in microservices in a project of our scale as it easily let’s us enhance, trash, or reimplement different areas of the app; but man is it a pain in the ass to manage sometimes 😂

[–] [email protected] 3 points 2 years ago (2 children)

The format seems written by ChatGPT 😂 not that it is… just similar

[–] [email protected] 3 points 2 years ago

Neovim with coc-rust-analyzer.

There’s also coc-rls.

[–] [email protected] 2 points 2 years ago

Given this project has been around for many years, (looking at their releases), I wouldn’t say it’s “early” to modularize their code. It’s very common practice to abstract out / move commonly executed code into their own packages and modules to allow ease of reuse across the app. This way if an entire subpackage needs to be moved or deleted, all related code could be affected at once and code which references it, simply needs to be edited. Typically these places to edit are much easier to handle since most of “calling code” wouldn’t touch the modularized / abstracted code, only their callables.