sambeastie

joined 2 years ago
[–] sambeastie@lemmy.world 3 points 3 days ago

Yeah I probably should've asked for advice, but I knew while assembling the deck that all my picks were garbage. Plus I was intimidated by being the only one there who didn't already know someone else, so the anxiety took over and I didn't do a whole lot of talking. The first opponent might have helped me out a little, he seemed pretty nice. The last two were a little scary tbh haha.

And yeah this group had 24 I think. Funny thing is that this is the small shop nearby me. It just happens to have high ceilings so every sound on the floor is amplified.

[–] sambeastie@lemmy.world 5 points 3 days ago

Ah that sounds nice. Makes me wish anyone played Jumpstart. Cracking a couple of those in a similar way to your Pauper decks would've probably kept my energy up after a terrible round!

[–] sambeastie@lemmy.world 3 points 3 days ago (2 children)

Yeah, I tried to not show that I was wearing down because I know that can dampen the mood. I did reflexively apologize to my first opponent because I assume one sided matches are boring, especially if someone is high skill, but to his credit he said not to worry about it and thanked me for the pack, so maybe I was overthinking it.

If I go again I'll bring noise dampening earplugs and hopefully weather the environment better.

[–] sambeastie@lemmy.world 4 points 3 days ago (1 children)

This was great, very comprehensive. Thank you!

Yeah nobody said or did anything egregious. I could just see my second opponent getting bored and kind of annoyed even of she kept it to herself. At least I think she was, I'm admittedly not great at reading faces. I think most people had friends there, so I felt like every moment they were spending on our games was going to be time they couldn't be getting in a real game between rounds. Lots of friendly side games seemed to be happening between rounds. If that's not actually an issue, then I won't worry about it if I go again.

And yeah, the format change didn't really change my odds of winning, but it threw me off and since I don't really have fundamentals yet, it kind of felt like the floor falling out under me. Not a big deal though, just harder to learn from.

 

Hey all!

Went to my second draft ever last night (first was 12 or 13 years ago) and had studied up on Aetherdrift since I'd asked about the event and was told it's pretty much always just drafting whatever the latest set was.

When I got there, though, it turned out the regulars wanted to do a chaos draft, so I ended up trying to make a deck out of everything currently standard legal. Needless to say, this went incredibly poorly for a relative newcomer like me and I ended up going 0-3 (as expected, I assumed I'd lose since drafting is hard, even for experienced players).

After the first match, though, it was pretty clear that this was going nowhere, and the space was a bit louder than anticipated and I could feel myself getting exhausted pretty early. While I finished out the evening playing all 3 matches to completion, I was wondering what the ettiquite around dropping early actually is. Is it OK to bow out if it's clear that my picks were trash and there's no chance? Or if not, can I just let my opponents for matches 2 and 3 know that it'll be pretty one sided and preemptively concede so they don't have to waste any time on rolling me? Or is it expected to just take the lumps and play through the whole thing?

It would be different if I thought I could put up a fight even if I lost every game, but I was having trouble getting any amount of damage through, or impacting board state at all. So the whole thing just felt like I was wasting my opponent's time.

So yeah, just hoping for an ettiquite lesson. Not rules (I know I can technically drop any time for any reason if I let the TO know), but the social angle.

[–] sambeastie@lemmy.world 1 points 3 weeks ago

My solution is to run with as few as 2+me (the DM), and use a play structure that doesn't require the same players to be present at every session. We always end rhe session in a safe location (town, safehouse, etc). If someone can't make it, they're just in suspended animation along with their gear and hirelings/retainers until they're back.

Just not sweating the fact that it's a game has gotten me a very consistent game every two weeks like clockwork.

[–] sambeastie@lemmy.world 1 points 8 months ago

This, at least, is not entirely true. OD&D does not have any distinction at all between male and female characters in the original 3 pamphlets.

Pretty sure that stuff came in later, post-Greyhawk. It certainly showed up in fanzines of the late 70s, though...

[–] sambeastie@lemmy.world 1 points 1 year ago

Haha, I've been pulling your leg, the confused response was just too funny to ignore at first. I have a new comment that explains it.

You're good, and yes, it is older than 2e.

[–] sambeastie@lemmy.world 1 points 1 year ago

OK, time to come clean. I had assumed the other old people would have this at the ready, but when the confused responses came in, I just rolled with it and now I'm bored with the joke.

This is for BECMI. The question itself is real, though, I've heard of better Thief progressions, and I don't want to just top out at 14 like most people do since I never got to play with the Masters or Immortals sets and I want to try it at least once so I know how it plays.

[–] sambeastie@lemmy.world 2 points 1 year ago (2 children)

Definitely not AD&D, I have those too and they're much heavier books -- these are more like magazines.

[–] sambeastie@lemmy.world 1 points 1 year ago

I should note that I have a blue one in here labeled expert rulebook. One of my players is bringing more that go with these.

[–] sambeastie@lemmy.world 2 points 1 year ago (4 children)
 

Not counting the Steam Deck, since KDE isn't actually turned on while you're running games.

Normally I'm a Gnome guy, but I'm building a tiny low power portable computer and wanting to keep resource utilization low, so I'm investigating other options.

 

I posted that I've been working on my own system (as probably a lot of OSR fans have), but this post isn't really about that so much. As I've been working, there's a nagging voice in my head that keeps asking "does the world really need another system?"

And that got me thinking, with the massive breadth of options from hardcore retroclones to modernized reinterpretations, does the world need another system? Is there a more useful or needed thing I could be spending my writing time on?

So I guess my question to the group is whether you're tired of seeing new systems. If you are, what would you rather see? Dungeon anthologies? Old school modules? Micro-settings? Something else?

Personally, I like new systems that either add something fresh, or just rearrange a bunch of existing systems into something that takes aspects of all of them (more what mine is), but I could also do to see more collections of small hexcrawls, zines full of one-page dungeons to drop into a game, or even things like Vermis I, just fun lore books or micro fictions that I can draw inspiration from.

So how about you?

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