savoy

joined 5 years ago
MODERATOR OF
[–] [email protected] 9 points 9 months ago (13 children)

Good. The dev world is still stained with a lot of libertarian bros who only think of themselves and try to hide behind "just focus on the code!", thinking it'll excuse right-wing behavior

 

Well, you see, the notion of a game being hard is a rather intricate matter, deeply rooted in the realms of subjectivity and individual experience. The intricate dance between challenge and satisfaction in gaming is akin to the interplay of chaos and order in our lives. Now, let's delve into this matter a bit further.

Firstly, the concept of difficulty in games is a subjective one. It's a manifestation of our own psychological landscapes, an intricate maze of cognitive processes that varies from person to person. Just as life's challenges differ for each of us, so does the perception of difficulty in games. What might be a walk in the park for one player could be a daunting odyssey for another.

Take, for instance, the illustrious world of Mario and the pantheon of Nintendo classics. Now, some might argue that these games are inherently challenging, but that judgment stems from a particular vantage point. You see, these games were initially designed with a younger audience in mind, but they managed to captivate a much broader demographic over the years. What's intriguing is that what we perceive as challenging, especially in the realm of games, often has more to do with our own skill sets, cognitive patterns, and even emotional dispositions.

Now, let's pivot to the notion of the target audience. The ones who wield the power to determine the true essence of difficulty within a game are none other than the players themselves. The target audience holds the compass that guides this subjective assessment. Developers may set an intended audience, but the players, through their interactions and feedback, ultimately mold the game's difficulty narrative. It's a symbiotic dance, an interplay between creator and consumer that breathes life into the gaming experience.

But there's a twist, and this is where the concept of cultural Marxism sneaks into the conversation. You see, the idea that a game's difficulty is subjectively determined contradicts the tenets of cultural Marxism, which seeks to establish uniformity and control over narrative. This is precisely why some individuals might raise the flag of contrarianism when discussing game difficulty. It's as if they're resisting the imposed notions of what's "acceptable" or "appropriate," and instead, they champion the autonomy of the individual experience.

In essence, the debate over game difficulty in Pokemon encapsulates the profound interplay between personal subjectivity, the intentions of creators, and the evolving tastes of the gaming community. And while it may seem like a mere discourse on games, it mirrors the complexities of life itself, where the balance between order and chaos, difficulty and reward, shapes our very existence. So, let's not merely dismiss these debates as trivial; they offer us a window into the intricate web of human perception and experience.

[–] [email protected] 1 points 2 years ago

This shit happens all the damn time where I live. By the end of the day it's a trash pile as high as the container

[–] [email protected] 1 points 2 years ago

This is what makes our group different from the white anarchist — besides he views his group as already free. Now he’s striving for freedom of his individual self. This is the big difference. We’re not fighting for freedom of our individual selves, we’re fighting for a group freedom.

This is the clearest description on the fundamental core of anarchism; Huey put it perfectly. It just shows that anarchists have more in common foundationally with libertarians than actual socialists. Anarchists are individualists, and as such, see any fight towards the collective liberation of society at odds with their line of thinking. It's also why anarchism is predominantly seen as a Western phenomena; individualism is central to capitalism, and especially the US (i.e. "rugged individualists"), so in ther mind they attempt to consolidate the two forms of thinking: they want to keep the benefits of being the privileged of the world in the center of imperialism and keep in line with its alienated and individualist nature, but twist what liberation would mean for the working class into an edgy ideology of "no gods, no masters".

Anarchism or Socialism really hones in on that point as well.

The point is that Marxism and anarchism are built up on entirely different principles, in spite of the fact that both come into the arena of the struggle under the flag of socialism. The cornerstone of anarchism is the individual, whose emancipation, according to its tenets, is the principal condition for the emancipation of the masses, the collective body. According to the tenets of anarchism, the emancipation of the masses is impossible until the individual is emancipated. Accordingly, its slogan is: “Everything for the individual.” The cornerstone of Marxism, however, is the masses, whose emancipation, according to its tenets, is the principal condition for the emancipation of the individual. That is to say, according to the tenets of Marxism, the emancipation of the individual is impossible until the masses are emancipated. Accordingly, its slogan is: “Everything for the masses.”

Clearly, we have here two principles, one negating the other, and not merely disagreements on tactics.

[–] [email protected] 8 points 2 years ago

No to lawns! Yes to native plants!

[–] [email protected] 2 points 2 years ago

I've been meaning to keep practicing Rust to hopefully contribute (since 2020), but I never have enough time :/ I'm hoping towards the end of the year I'll have time to get back into it; I could even have time to start the few side projects I've kept off!

[–] [email protected] 4 points 2 years ago

The only one that I know of so far is [email protected]

[–] [email protected] 1 points 2 years ago

There's a couple I use: element (desktop & mobile), gomuks, nheko, and fluffychat.

I'm assuming you followed the deploy walkthrough? That should work pretty well on its own, but there might be some weird networking issues you could be having. First try running conduit once set up in the foreground to make sure it starts without issue, then try the health check listed in the instructions:

$ curl https://your.server.name/_matrix/client/versions

# If using port 8448
$ curl https://your.server.name:8448/_matrix/client/versions

If it fails here, I'd recommend stopping by their matrix room with another account. The room is active and helpful; I greatly appreciated the help I got in setting up my homeserver with a subdomain + pretty homeserver name i.e. without the subdomain. As conduit is still early in development it'd probably be good to have a backup account on matrix.org or another smaller homeserver (preferably the latter given how overloaded the former is).

[–] [email protected] 3 points 2 years ago (3 children)

For Matrix, I'd recommend conduit over synapse, with the expectation that all of synapse's features haven't yet been added (most notably support for spaces, which may or may not be a dealbreaker).

It's incredibly easy to set-up and very lightweight. I never self-hosted synapse due to how resource-heavy it is, and constantly had issues with dendrite racking up resources as well.conduit has honestly been the easiest thing I've self-hosted.

[–] [email protected] 15 points 2 years ago* (last edited 2 years ago) (5 children)

So when an instance is blocked, it means users on the blocked instance will no longer be able to see that instance’s content. For example, beehaw.org has now blocked lemmy.world. However with the way federation works, the content from beehaw is cached on lemmy.world servers. So you can only see what has already been cached; there will be no updated content on any existing cache.

Edit: here's a recent post from kbin.social going into further detail on how federation works.

[–] [email protected] 5 points 2 years ago

Highly recommend borgbackup, I've been using it for years and it's always been smooth

[–] [email protected] 1 points 2 years ago
  • Nextcloud
  • Jitsi
  • Matrix
  • NAS file server
  • Media center (NAS + OSMC)
  • Seedbox
  • A couple of random sites

I don't self-host much at the moment

[–] [email protected] 2 points 2 years ago

Probably something behind the scenes, at least judging from how a lot of instance blocks happen on Mastodon.

 
 

It's the title that got me

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