soupermkc

joined 2 years ago
[–] [email protected] 1 points 9 months ago

We're guessing you're talking about this?

[–] [email protected] 8 points 11 months ago* (last edited 11 months ago)

that hasn't legally held up in the past, it's just the yuzu devs caved in with an out of court settlement since they'd have to deal with massive legal fees anyways iirc

don't think n64 games are even encrypted, so something like the Wii common key isn't necessary

[–] [email protected] 14 points 11 months ago* (last edited 11 months ago) (2 children)

you can create a application or window rule via the game's window operation menu's "more" submenu (can use the equivilant shortcut if full screen or no border) once you open the dialog, the thing you'd be looking to add is "block compositing" set to "force". it will automatically turn compositing back on once the process is closed

[–] [email protected] 2 points 11 months ago (8 children)

At least for us, notifications aren't something you can really glance at similarly to app indicators. They're usually text heavy, only really work for longer tasks for readability (which syncing usually isn't), and are always obscured behind another popup for persistent notifications. Persistent notifications also take up more space within the notifications popup, rather than a small icon that you can easily glance at to know what's happening.

As for programs not staying in the task manager, they usually take up less space if open as an app indicator, being able to be passively open but not take up as much space.

[–] [email protected] 3 points 1 year ago

There are actual Windows builds of the launcher! Pretty sure it's on their website.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Wouldn't that be changing the corresponding color entries in the colorscheme? At least all of Plasma 5's window decorations seem to respect those. Stuff like selection color's already changed so it doesn't seem too difficult?

[–] [email protected] 1 points 1 year ago

You can also just shove the wood type into the crafting area and it should just let you make the planks that way. (Only have one slot taken, can't have multiple stacks in it.) We understand the recipe book cycling for recipes that accept any wood type and give you the same thing, but not sure why it does that here. Guess they didn't account for it.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Aww, missed opportunity to use the Active Titlebar and Active Titlebar Secondary colors.. also it fails to do the whole "shove cursor in top right corner when maximized" thing..