Rimworld

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A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin #RimWorldPorn (or directly for faster speed)

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

founded 2 years ago
MODERATORS
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It's been two months since I informed everybody about this, if you already knew, just ignore it. !RimWorldPorn@rimworld.gallery is the sister magazine for this rimworld community, for sharing and viewing full size high quality renders of Rimworld colonies

Simply search "RimWorldPorn" on your fediverse instance (case sensitive) or visit directly at the rimworld.gallery instance

If your instance hasn't yet subscribed to it, search for "!RimWorldPorn @ rimworld.gallery" (case sensitive, replace the first ! with a @ on Mbin/Kbin). Sometimes it requires a bit of fiddling but it's worth it

If you have a Rimworld colony, do not hesitate to upload a render of it. However, make sure you read the instructions or watch the How-To video and read the rules on rimworld.gallery and upload there directly, not to your instance due to filesize limits

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Source (Pixiv)

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they are set for recreation, this is what they want

the quarry is from the quarry mod

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Horax (lemmy.world)
submitted 2 weeks ago by P1k1e@lemmy.world to c/rimworld@lemmy.world
 
 

Curious if anyone knows

Horax is the name of the corrupted archotech in the anomaly dlc but I was on the wiki looking through the trancendant planets section and wouldn't you know it but Xaroh is the first one...it's just Horax backwards. But far as I can tell Xaroh existed first.

Does this have meaning? Is Tynan just being lazy or recycling existing stuff? Where did the wiki even get these planet names?

The references tell me nothing as even tho there's a bullet for it, the section is empty.

Anyone got a clue?

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Beer isn't just for unwinding after a long day of hauling—it’s the Rim's miracle elixir of fertility science! When your colonists get hammered, something magical happens: their bodies reboot their reproductive systems, allowing them to regain the ability to produce ova. Forget advanced biotech—just crack open a few cold ones and let nature (and alcohol) do the work!

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This is day 12 of my new area. I've decided to mostly stay in one corner. I need to build a killbox next but don't know where I want to put it yet. Hopefully no raids show up soon!!

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They are surrounded by deep water, cannot escape, cannot be attacked. They started with only just enough steel and components to get comms going and some aircon in this harsh tropical rain forest. Outside the dome people come to watch them constantly, although they are mostly killing eachother and the animals that wouldn't mind having them as a snack

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I added the trait BUT STILL! Settled in Trout's Mistake Forest and on spawn there is a RANDOMLY GENERATED WILD MAN NAMED TROUT. He is in the colony now. You can come revel in his mistakes on stream as well. https://www.twitch.tv/smilingsolaris

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Heyo, For anyone who want's I am streaming the Generations II modpack on twitch. That's where the dino hat came from, a T-Rex attacked the colony and surprisingly no one died (it was injured after munching on some more advanced visitors)

https://www.twitch.tv/smilingsolaris

<3

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Hey friends,

Have the mod Armor Racks and have it researched but feel like a ditz not knowing how to build them?

No option I'm seeing in neither my architect options or benches (Smith/Machining and Fabricator)

Some directions would be appreciate

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clearly he's donkey kong's younger brother

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