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Metroid Dread developer Mercury Steam is working on two unannounced games | VGC
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Game | Date
|
Mario Kart World [S2] | Jun 05 Nintendo Switch 2 Welcome Tour [S2] | Jun 05 Donkey Kong Bananza [S2] | Jul 17 Drag x Drive [S2] | 2025 Hyrule Warriors: Age of Imprisonment [S2] | 2025 Kirby Air Riders [S2] | 2025 Metroid Prime 4 | 2025 Pokémon Z-A | 2025 The Duskbloods [S2] | 2026 Tomodachi Life: Living the Dream | 2026
[S2] means Switch 2 only.
Just been replaying Castlevania: Lords of Shadow, but I very much doubt the sequel is what they're working on.
First game - amazing art, very imaginative, solid gameplay, great engine, pretty decent plot, good level design with a reasonable balance between fighting, exploration, and puzzling. A bit flawed - gameplay-wise, the camera hates you, you're a liability in the air, and it takes far too long to get given your basic equipment - and it's also far too QTE and exposition heavy, assumes that you've an attention span of about four seconds before you need a reminder. But it was the style at the time, and it's a great game, especially in the second half.
Sequel sorts out your bad air controls and gives you your weapons up-front. Retains the awesome art and design in the Castlevania sections, but contrasts them with the boring-as-fuck awful 'city' levels where you spend most of your time. Includes far too many lengthy instant-fail sections where you're sneaking about as rats, or hiding behind pillars from some dudes - I'm Dracula, for fuck's sake. Voice actors all sound bored to be there. Still assumes that you're a goldfish that loves doing QTEs. Could also make a great game by only including half of it, but unfortunately the good bits are mixed in with the shite bits, rather than having a slow start and a strong finish.
Really interested to see what they're going to do - rarely have I seen a developer that can achieve such great things, but execute on them so badly, and fail to recognise what needs to be left on the cutting room floor.
Let's hope they have learned from that.