this post was submitted on 13 Mar 2025
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[–] [email protected] 32 points 3 months ago (5 children)

So what does that mean practically?

[–] [email protected] 38 points 3 months ago

Speed running SNES games on og hardware is about to become extremely expensive at the top level

[–] [email protected] 12 points 3 months ago* (last edited 3 months ago) (1 children)

From the sound of it, nothing, really. It says in the article the CPU is stable, it's the APU that's speeding up. It's possible that some games that tie in-game events to when a sound completes might be affected (I have no examples), but otherwise the effects seem cosmetic.

[–] [email protected] 2 points 3 months ago

It’s very possible. Someone correct me if I’m wrong, but I believe the CPU and APU do a little acknowledgment handshake every time an audio program finishes. I’m willing to bet there a lot of instances of the CPU subroutine waiting on the APU, e.g. an animation waiting for a sound cue to finish can advance slightly faster.

[–] [email protected] 9 points 3 months ago* (last edited 3 months ago)

The increases, if they're even confirmed, seem to be in the ceramic actuator's factory defined range of variation. And even if they weren't, it only affects audio, and would be imperceptible without instruments.

[–] [email protected] 5 points 3 months ago

Somewhere between nothing and very little. It's only on the audio side, but if games ran faster as if they were somehow timed by the audio the difference is about up to 0.6% faster.