this post was submitted on 16 Mar 2025
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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 25 points 1 week ago (4 children)

What surprised me the most was the speed of the compilation, must be a very small program. I tried to compile Godot from source once. Force-stopped it after 3 hours

[–] [email protected] 42 points 1 week ago

There's a reason the play is called waiting for Godot

[–] [email protected] 10 points 1 week ago (1 children)

How many cores do you have and what compiler was it ? Also RAM can help with huge codebases iirc. When I was working with UE5 I had the best Ryzen available with 128 Go of RAM, could compile the engine (which is much bigger than Godot) from source in less than 2 hours iirc (yes that is a full clean+rebuild, not just compiling recent changes)

[–] [email protected] 6 points 1 week ago (2 children)
[–] [email protected] 3 points 1 week ago (1 children)

That should be more than enough ram for your quad-core cpu

[–] [email protected] 2 points 1 week ago

I had a OoM with 16 GB and a Quad-Core while linking yesterday.

[–] [email protected] 2 points 1 week ago

Yeah that would do it. Multi threading doesn't work that well for games but it's usually great for compiling stuff, and 8 threads ain't that much.

[–] [email protected] 4 points 1 week ago

Make sure to use all your threads: make -j4 or however many cores/threads you would like to use

[–] [email protected] 4 points 1 week ago

Why are you trying to compile an actress? What is a human's "source"? Their DNA? I'm surprised that the compiler even tried.