this post was submitted on 21 Mar 2025
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[–] [email protected] 35 points 12 hours ago (4 children)

At least games make sense, as the graphics get better. Though in some cases, the compression is also better. Like PS5 games are smaller on average than their PS4 versions, even though they have higher resolution textures in most cases, just because the PS5 has better compression/decompression tech.

[–] [email protected] 1 points 3 hours ago

Like PS5 games are smaller on average than their PS4 versions

My favorite example of this is Subnautica. The system didn't call on the assets as quickly, or a different way I can't remember all of the details but essentially they had to put like five copies of every asset on the ps4 version to get it to run properly. The ps5 accesses the assets fast enough it only needs one copy. At least that's how it was explained to me.

[–] [email protected] 17 points 11 hours ago (1 children)

Better than that, the lack of reliance on spinning disks means that asset duplication and data read order is less of a requirement to reduce load times. It can still be argued that there's just too many polygons, since simply scaling things back would be plenty effective in reducing storage usage and load times.

[–] [email protected] 5 points 8 hours ago* (last edited 8 hours ago) (2 children)

The other problem for bigger GB games is texture resolution. Games don’t always need 8K or 4K textures. 2K is good enough.

[–] [email protected] 1 points 5 hours ago

I only notice that the bigger the resolution, the smaller the text when the game in question has poor scaling options for the 2D elements..

[–] [email protected] 4 points 7 hours ago

My shitty eyes can’t detect any difference past 720p

[–] [email protected] 4 points 11 hours ago (1 children)

Compression is mostly done in software.

[–] [email protected] 16 points 11 hours ago

uh, bad news for you.

All programming is done in software my guy.