this post was submitted on 26 Apr 2025
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[–] [email protected] 4 points 1 week ago (10 children)

Am I alone and being firmly against upscaling, never tried it, and everything is played or native resolution only? There have been games that only used 20% of GPU so I doubled game reaultion, but never upscaling.

[–] [email protected] 6 points 1 week ago (3 children)

I'm sure you're not alone but can I ask why? Some games use it better than others, and the tech has come a long way. If I have to choose between native 4k and 40fps, or 80 or even more fps with tiny artifacts that I only really notice when I'm actively pixel peeping... I mean, I'll take the latter, personally.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

I view upscaling as giving a developers a cop out for not having to optimize games, as well as an admission of noting capable of enginner gaming GPU's that can do 4K ultra path tracing 165fps.

I'm also getting suspiciois that AAA+ games are dismissing original wring and story development to replace with flashy graphics and then sell it on how good the game looks. Indie studies don't have the budget for upscalling, no 6 year old games from anybody has upscaling, I find it to be more of a gimmick than a solution. Nobody plays a game 4 years after release because of how good the game looks for grahics.

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