this post was submitted on 14 May 2025
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[–] [email protected] 8 points 1 month ago (3 children)

So now my thief can simply stack crates to get to a store's unguarded second level instead of grinding the acrobatics skill? Nice.

I know they try to remain faithful to the original design, but I can't help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

[–] [email protected] 6 points 1 month ago (1 children)

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

[–] [email protected] 3 points 1 month ago

A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.

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