this post was submitted on 15 Jun 2025
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My paladin has the savage attacker feat from the soldier background. Hitting level 2, id like to take great weapon fighting. I often use a maul and divine favor, so I’m rolling 2d6+1d4 per attack. Savage attacker really isn’t improving my damage much, and with gwf; I think it’ll have even less of an impact. Has anyone run into this issue?

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[–] [email protected] 3 points 6 days ago (1 children)

The origin feats are supposed to be less powerful because they are the ones that are available from level 1. I personally think the savage attacker origin feat is one of the weaker origin feats, but it is also the only one that will directly increase your damage output. So if you're only looking to increase your damage, it is still the best choice.

Savage attacker is mathematically most powerful on 1d12 weapons and way less so on 2d6. So if you are commited to only using the maul you will feel it's effect way less. But a lot can happen in a campaign, maybe you'll find a cool magical Warhammer or greataxe that you can use. Even if they're not magical, having two different weapon masteries that you can strategically use in different circumstances is really good.

[–] [email protected] 1 points 6 days ago

That’s true! With a great axe; savage attacker is pretty ok. I just wish the feat was more universally applicable. It also conflicts with gwf; because gwf is better with allot of small dice, while savage attacker is better with fewer large dice