this post was submitted on 15 Jun 2025
11 points (100.0% liked)
Dungeons and Dragons
12294 readers
1 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD [email protected]
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The origin feats are supposed to be less powerful because they are the ones that are available from level 1. I personally think the savage attacker origin feat is one of the weaker origin feats, but it is also the only one that will directly increase your damage output. So if you're only looking to increase your damage, it is still the best choice.
Savage attacker is mathematically most powerful on 1d12 weapons and way less so on 2d6. So if you are commited to only using the maul you will feel it's effect way less. But a lot can happen in a campaign, maybe you'll find a cool magical Warhammer or greataxe that you can use. Even if they're not magical, having two different weapon masteries that you can strategically use in different circumstances is really good.
That’s true! With a great axe; savage attacker is pretty ok. I just wish the feat was more universally applicable. It also conflicts with gwf; because gwf is better with allot of small dice, while savage attacker is better with fewer large dice