this post was submitted on 25 Jun 2025
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Neat.
The original did have a locally-ran demo (ATI pipe dreams), that's better because it's lower data and adds up with multiple songs/stages. Makes even more sense now with portable software, and better-yet web exports.
BGE seems like it may have been a fine option for exporting a live-rendered animation at one time, but I'm not sure if it is currently. Though I guess frameworks like Raylib, Ogre, libGDX etc could even work (or Godot).
It also could probably be branched off into a benchmark or maybe even a rhythm game.
Oh, I didn't know they released a demo like that. My first idea was to make a program to play it using a game engine (bevy), but I switched to blender because I didn't need it to be real time.