this post was submitted on 25 Jun 2025
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Gaming

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[–] [email protected] 2 points 1 week ago (1 children)

You are factually wrong about that. A whole bunch of running an online game is dependent on the platform, depending on how you're running it.

If you built a game without cross-play and are relying on the first party for some of the online functionality, then making it work outside of it is extra effort. And even if that third party service isn't Xbox or Steam it is very likely to be a third party service like Pragma or whatever, so it's still something you'd have to replace.

So no, most of your Xbox games won't work if you remove all traces of Xbox Live. That's not how this works. And if your answer for future games is for it to be illegal to buy third party networking tools then your plan isn't going to work, either.

But also, it's not what's being proposed in the first place. This Ross guy even assumes it won't work like that explicitly. His argument is that third party providers would change to comply. Which... maybe? But then you're just moving the problem around. How would they change to comply? Who handles their costs when a client drops support? That's not how any of this works, their services aren't free for a reason, you can't just have them continue to provide them for free to every client by law.

[–] [email protected] 1 points 1 week ago

That's continued support. Not EOL. As long as a corporate entity is providing service the game is not EOL and beyond SKG.