this post was submitted on 01 Jul 2025
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[โ€“] [email protected] 3 points 1 week ago (1 children)

A lot of the combat comes down to whether or not you like tweaking your build over and over. There are so many things you can change - active and passive skills, equipment, equipment augments, Skell equipment and Skell augments - all for up to 4 characters, although you have quite a bit more freedom over your main character. If you're not into that, the combat can feel slow and like you don't make much of a difference.

However, there's a new feature in the Switch version that does help with that. You now have a sort of MP bar you can spend to re-use skill without waiting for their cooldown. It's quite generous, automatically refills for each battle and can be increased even further.

That being said, you don't have this feature for Skells until you beat the entire story. Skell are overall the worst part for me to be honest. Once you unlock them, nothing else really matters in casual play. They are leagues above your ability to fight without them, but they don't scale at all with your level or any stats. Just their equipment and augments, which are more limited than for ground combat. The only thing your level does is unlocking more Skells at Lv 50 and 60. The Ares 90 - the last one I unlocked - is so strong, I basically one-shotted everything in the last chapter without even changing anything.

[โ€“] [email protected] 2 points 4 days ago

I agree about the Skell part, it adds that fun Mecha feel to the game, but they don't fit the RPG style of the game. It makes all your classes and ground gear and arts useless. You can just not use them, but you need their flight module to reach some areas, and even without that, they make you significantly stronger, so much that some of them can one hit pretty much every enemy, even bosses.

I never god the Ares 90, but even with just Ares 70 (there are only two Ares, 70 and 90, with 90 being the stronger one) I could one hit everything. Even before that, one of the first Skell, I had a weapon that would do significant damage to enemies, reducing 1-2 min fight to 10-15 seconds fight.