De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 20 points 2 days ago (6 children)

I'm interested in trying everything the man does, Katamari is such a gem. Probably the best game in the "genre" of replayable stage-based games.

[–] De_Narm@lemmy.world 2 points 3 days ago (1 children)

It's called story mode, but you just get a small cutscene every 10 stages to introduce the next theme - like a space station or a factory.

[–] De_Narm@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (3 children)

So, I've already finished the main story for Monkey Ball Banana Mania. I'm still messing with the challanges and special stages, but I'll soon start my next big RPG: Metaphor.

As for Monkey Ball, it's not what I've expected. I thought about getting some chill precision based gameplay, but it's actually quite stressful. Kinda like I'd imagine games like Getting over it, just with really short stages. I got a bit frustrated around when the difficulty spiked, but at some point the game just clicked and grinding stages almost became akin to meditation. I can see myself returning from time to time to improve my times.

[–] De_Narm@lemmy.world 3 points 6 days ago

But why? Dragon Ball still stands the test of time, I've just watched it recently.

I'd argue it is more beautiful and better paced than Daima was. In fact, it's the second most beautiful series just behind Z. The new stuff isn't bad by any means, but the characters are too shiny and traditional animation just has more charm, I think. Just look at GT's SSJ4 and Daima's - ignoring the design differences, I still prefer GT for it's art style.

[–] De_Narm@lemmy.world 32 points 1 week ago (1 children)

Never heard of it, looked it up and apparently it just came out on the 14th. That's not even a full week till wednesday.

[–] De_Narm@lemmy.world 7 points 1 week ago (1 children)

Greenlight was almost universally hated by devs. It could be easily gamed by abusing your popularity or by simply using bots. It prevented actual indie devs from ever releasing finished games while a lot of greenlit games didn't even release.

[–] De_Narm@lemmy.world 30 points 1 week ago (1 children)

Getting off = orgasm

[–] De_Narm@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

It's been about 138h, but I actually finished Witcher 3 + all DLCs this week. I completed every single quest I came across, apart from the two 'Collect all Gwent cards' ones. It's been quite a ride! I'd recommend the game for it's characters, story telling and moral dilemmas. The gameplay was good too, although even on death march, it was quite easy - of course I was rich and somewhat overleveled from having done everything, so take that with a grain of salt. I finished at lvl 51 with the final quest being marked as lvl 49. Despite other claims, the Switch port was mostly good. Although, halfway through Blood and Wine, about 125h in, the game started to lag in fights with multiple opponents and never stopped doing so. I don't know what happened, even the big bandit camps didn't lag much before that.

Anyways, this weekend I'm going to start another run - this time doing a sign build! Last time I was focused on alchemy and basically only used Quen. There are so many gameplay options I never tried much and - nah, just kidding. I'm playing some Monkey Ball: Banana Mania, actually my first entry in the series, as a sort of palate cleanser and then grab a JRPG from my backlog.

[–] De_Narm@lemmy.world 4 points 1 week ago (1 children)

It's been so long since Odyssey and we've just had Totk, I'd guess another 3D Mario is likely their S2 'killer app'. Could be Legends Z-A or Metroid Prime 4 too, both of which would be cross generation. However, I'm not exactly dying to get my hands on any of these either way, especially not Pokemon.

[–] De_Narm@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Well, no, once a Monster Hunter game releases on the S2, my partner makes me buy one.

I could get something else, assuming cross play exists, but the only exclusives across all platforms I care about are games made by Monolith. So, at some point I'll need the S2.

[–] De_Narm@lemmy.world 8 points 1 week ago (5 children)

Hopefully, I won't have to get the console for several months - if not years. Nintendo's launch titles usually aren't anything to write home about. BotW was a notable exception in recent memory, but was also available on the previous generation.

[–] De_Narm@lemmy.world 9 points 1 week ago (2 children)

As if they wouldn't inject just as many ads once they have enough market share.

1
ich💩iel (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

view more: next ›