De_Narm

joined 2 years ago
[–] [email protected] 1 points 6 hours ago

At this pace I might as well wait for a 'Pixel Remaster Collection', just like I wanted to wait for the full trilogy.

That being said, I love VII and hope they don't change anything. I think the 3DS port made the game shorter.

[–] [email protected] 6 points 15 hours ago* (last edited 15 hours ago) (3 children)

While they have added a rainbow flag, which does improve the situation, the biggest thing still is a German flag at its core. They even started one of these obnoxious long flags, too.

I support the pride flags. Their message is important. For the sake of the event, the canvas is still dominated by flags.

[–] [email protected] 1 points 16 hours ago* (last edited 16 hours ago)

I'm fine with either. I never liked ATB, but X had a great system. However, I equally liked XV. Give me a finished game with XV's system and I'd love it.

I just never bothered with XVI because they stripped out most of the RPG from my JRPG.

[–] [email protected] 13 points 16 hours ago (7 children)

I support this for multiple reasons, of course, but flags also simply destroyed these canvas events. The only fun one was the first one with it's wild tribalism and weaved in artworks. Blue corner vs Void vs Green Lattice was just more fun.

There are still artworks there, but of course, the most pronounced thing is a German flag - same as every year.

[–] [email protected] 2 points 1 day ago (1 children)

I can highly recommend Risen! I'm still sad the studio closed down.

[–] [email protected] 4 points 1 day ago (3 children)

Glad you enjoyed Xenoblade X! As you said yourself in the other thread, I'm probably just salty thanks to years of theories - all of which existed outside any other Xeno canon, I didn't knew better when I first palyed the game.

Anyway, I went deeper into Star Ocean Second Story R. Thus far, I can only recommend it. The games throws so many options at you, it's just a delight to try and break the game. As per usual, I started by stacking tons of EXP multipliers. This weekend, I'll dive ibto item creation.

The game has a lot of interesting things you don't see often within games. Some whacky, some dark. I'll list one of each below, they are story spoilers, but I don't mention names or anything.

Story stuff

  • You can get a guy that's seemingly permanently merged with a monster after trying to kill it on screen.
  • In a moment of total tonal whiplash, a whole town gets destroyed while you're there. People you just talked to are even mentioned to have died.
[–] [email protected] 2 points 1 week ago (1 children)

Thank you! Keeping up with other stuff in my life, I'd be looking at about 5 to 10 years. By then, the list is probably wildly different. Maybe it would be a fun plan for retirement, if I ever get there.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (3 children)

I've seen like four of those, partially. One Piece, all of Fringe except for the last season, a good chunk of Community and the first season of Breaking Bad.

So, assuming I've seen nothing - for easier math - and would watch all of these, how many hours are we looking at?

[–] [email protected] 2 points 1 week ago (1 children)

Finished Xenoblade X. I did chapter 9 and then quickly finished maxing all classes and reaching max level. Afterwards, I was laser focused on the story. I initially planned to continue side quests afterwards, I was sitting at just under 50% completion for Mira as a whole, but Chapter 13 was such a let-down, I quit afterwards. I wrote more about the new story in the monthly JRPG thread.

(TL;DR: I preferred not having any answers over the ones we got.)

Now, I've just started Star Ocean Second Story R. I've only played Divine Force before and weirdly loved it, despite people mostly hating on it. I don't have any opinion on Second Story R yet.

[–] [email protected] 8 points 1 week ago* (last edited 1 week ago) (1 children)

Ain't no home without enough open space for all kinds of push ups! If you're daring, you could even do other exercises too!

[–] [email protected] 3 points 1 week ago (1 children)

A lot of the combat comes down to whether or not you like tweaking your build over and over. There are so many things you can change - active and passive skills, equipment, equipment augments, Skell equipment and Skell augments - all for up to 4 characters, although you have quite a bit more freedom over your main character. If you're not into that, the combat can feel slow and like you don't make much of a difference.

However, there's a new feature in the Switch version that does help with that. You now have a sort of MP bar you can spend to re-use skill without waiting for their cooldown. It's quite generous, automatically refills for each battle and can be increased even further.

That being said, you don't have this feature for Skells until you beat the entire story. Skell are overall the worst part for me to be honest. Once you unlock them, nothing else really matters in casual play. They are leagues above your ability to fight without them, but they don't scale at all with your level or any stats. Just their equipment and augments, which are more limited than for ground combat. The only thing your level does is unlocking more Skells at Lv 50 and 60. The Ares 90 - the last one I unlocked - is so strong, I basically one-shotted everything in the last chapter without even changing anything.

[–] [email protected] 17 points 1 week ago

And of course, you would've guessed it, the stock went up.

 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

1
ich💩iel (lemmy.world)
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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