this post was submitted on 15 Jul 2025
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[–] [email protected] 54 points 3 days ago (3 children)

The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.

[–] [email protected] 16 points 2 days ago (1 children)

I mean this meme is built for strawmen that’s what it is

[–] [email protected] 8 points 2 days ago

And brother, I brought matches.

[–] [email protected] 16 points 3 days ago (1 children)

The number of times my cleric/sorcerer has had to revivify the rest of his party…

[–] [email protected] 12 points 3 days ago (2 children)

If you ain't dying, you ain't trying.

[–] [email protected] 20 points 2 days ago (2 children)

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[–] [email protected] 3 points 1 day ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

[–] [email protected] 5 points 2 days ago

"Have you seen Kingdom of the Crystal Skull?"

[–] [email protected] 4 points 2 days ago

Win if you can, lose if you must, but always TPK.

[–] [email protected] 5 points 2 days ago

To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.