this post was submitted on 12 Feb 2024
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Also a huge number of people in the US travel to places that are walkable:

  • Disney World
  • Las Vegas (The strip is anyway)
  • DC
  • NYC
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[–] Evil_Shrubbery@lemm.ee 8 points 1 year ago* (last edited 1 year ago) (3 children)

Why is the architecture and placement so bad tho? And narrow. Seems like a poor southern Italian village, but uglier. Or like a dark futuristic movie set.

Open walkable spaces can be pretty, does wonders for (populations) mental health.

[–] BossDj@lemm.ee 10 points 1 year ago (2 children)

The answer is to create shade. At those angles, you can find shade at any given time.

This is in frigging Phoenix Arizona. Nothing is walkable in 120 degrees.

Phoenix has a couple of these self contained communities already. The parking lot could be for people outside the community to come and visit the shops.

[–] livus@kbin.social 6 points 1 year ago* (last edited 1 year ago) (1 children)

That's like 48°C, pretty hot! I don't think I could walk around in that. I take back some of my criticism.

Surely they need trees and covered areas though, not just boxy houses jammed in together like crooked teeth.

[–] BossDj@lemm.ee 4 points 1 year ago (2 children)

This part is my speculation, but the tightness, aside from shade, might be to give the illusion of small community solitude from the inside. Tempe is a very built -out city. More open, and you'll be looking at all the typical American sprawl bullshit and probably a freeway or two

[–] livus@kbin.social 3 points 1 year ago

@BossDj interesting hypothesis. I've never been to that part of the world, but your theory makes sense.

[–] yggstyle@lemmy.world 1 points 1 year ago

I think you're correct. I think this was likely min/maxing on the designers part. Assuming there were open / and 'green' spaces inside or within, say, a cluster of these I'm sure it would be generally acceptable for most people. My fear with designs such as these is vertical creep. What is nice and functional at 2-3 stories becomes a dystopian concrete labyrinth quite rapidly.

[–] yggstyle@lemmy.world 1 points 1 year ago

Shade is good - been in the south for 8ish years for work - It gets toasty down here.

A combination of artificial shade and greenery can have multiple benifits. (where applicable obviously - not all regions can support it nor should they try)

Shade can be functional too. There's been some interesting research into panels/pigments that radiate infared light at the wavelength that can escape our atmosphere producing a cooler than ambient surface that could have a variety of uses. A ton of recent advances in solar technology as well.

[–] yggstyle@lemmy.world 3 points 1 year ago (1 children)

Oh that's gonna be premium in a year or two. Welcome to your 'block.'. You get sunshine indirectly between the hours of 11 and 1. Curfew is at 10. Be back in your cube by then.

We have the capacity to build green open neighborhoods using existing block structures and infrastructure... we just chose not to because it's prime real estate. Roads and repairs are expensive... but if we replace it with more homes it's better revenue generation.

I'd love to see a proper balance struck but for an idea to take root the seed must be blessed by capitalism. For it to grow it must, above all, be profitable. For adoption it must be accepted by the elite.

I cannot go into details but - I've seen some outstanding ideas of how to convert a city block by block and they do give me hope... but listening to discussions and debates on it is soul rending.

I'd genuinely love to see it in my lifetime- And in a form that strikes a balance that is both sustainable and actually an improvement in living conditions.

[–] Misconduct@lemmy.world 6 points 1 year ago (1 children)

Lol it's Tempe. The goal is to avoid the sun I promise you

[–] yggstyle@lemmy.world 2 points 1 year ago (1 children)

Yeah direct sun can be a problem too - it's getting toasty out. That said there are unquestionably better ways to do that without making anti car into a maze of alleyways.

[–] Evil_Shrubbery@lemm.ee 3 points 1 year ago (1 children)

Exactly.

Found this pic, the og idea seems to be (like everywhere in the world) to have blocks with community areas in the middle. Not sure where the top pic fits in tho.

[–] yggstyle@lemmy.world 2 points 1 year ago (1 children)

Yeah that is far more logical - The pics in your other post illustrate the concept well. The major hurdles are transportation and retrofitting. New towns and construction are well and good but for adoption to take off benefits must outweigh existing convenience and not eliminate mobility overall. Scalability is another one.

It's a lot to try to balance. Designs I've seen get the most traction involve reclaiming blocks and offering elevated rail to move about or use of subway where logical. The more modular the better. And I've seen a few like that get /close/ but they'd strike out on scope or would piss in some lobby's cereal and get early enemies. That one's a minefield.

I feel like we could see some rapid creep if someone got the ball rolling and it was reasonably successful... but that's a hell of a big step to take. And make no mistake - it will be a retrofit that starts the creep. Has to be a city or a substantial dense town to draw interest.

[–] Evil_Shrubbery@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

Another major hurdle is the petrol industry & incentives for the few to get rich my building & maintaining roads. Public transport on the other hand (hopefully) doesn't generate profit as it is a service for the people. So those in local/regional/state power have more to benefit (personally , financially) from building roads. It's like taxes, people that influence/write/adopt tax policies are the ones that benefit from tax cuts whereas the majority loses more through all the services they have to pay double for.

It takes civil organizing to produce politicians and high enough demand for such change. Often through things like higher commercial rents or local service fees (like stores in the center pay more for water or waste disposal as they would in a mall outside the city - and the difference pay the customers though cars, time, and well-being).

[–] livus@kbin.social 2 points 1 year ago (2 children)

@Evil_Shrubbery this, why is it so full of dark and creepy spaces?

[–] Evil_Shrubbery@lemm.ee 2 points 1 year ago (2 children)

I wrote that comment before reading the article - it's supposed to be fancy/expensive. Wtf. Prisons have better views then those (and bigger windows).

I hope they are not innovating slums for middle class, lul. Tho they can be good, fun, & cozy (just not rich), James May portrayed one nicely in his India season of Man Abroad

[–] Misconduct@lemmy.world 2 points 1 year ago

It's in Tempe. It gets to be like 120 there in the summer use your brains you goobers lol. They're maximizing shade because without doing that nothing is walkable in that heat

[–] livus@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

If you image search Culdesac Tempe Arizona there's some ground-level imagery. Most of it is artists' impressions of what looks like people wandering aimlessly in the outdoor spaces of a mall.

[–] Evil_Shrubbery@lemm.ee 1 points 1 year ago* (last edited 1 year ago) (1 children)

Ohh, this looks normal for humans. It makes more sense now. Still a horrible top pic in the preview.

Oh, I see, how it makes more sense. Lul, looks like one of them 'shopping villages' (basically malls but in village form), and I like those.

[–] livus@kbin.social 2 points 1 year ago* (last edited 1 year ago)

@Evil_Shrubbery I think what I linked was the architect's concept image; the top pic is what has actually bern built so far.

[–] Evil_Shrubbery@lemm.ee 1 points 1 year ago

... or maybe it's a pic after a devastating (muddy) flood that squeezed all the houses randomly together.