this post was submitted on 02 Apr 2024
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[–] [email protected] 8 points 1 year ago (2 children)

That's mostly true, except for games made specifically harder so that you'd have to rent them multiple times

Wait this was a thing game designers actually to into account? I’ve never heard this

[–] [email protected] 16 points 1 year ago (1 children)

Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you'd get through all 10 levels in less than a day and then feel like you hadn't got very much for your money.

[–] [email protected] 5 points 1 year ago (2 children)

Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

[–] [email protected] 3 points 1 year ago

More rentals = more demand = more copies purchased by rental stores (I can't rent you the game you want if someone else has it right now).

[–] [email protected] 1 points 1 year ago

There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.