this post was submitted on 05 May 2024
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[–] [email protected] 520 points 1 year ago* (last edited 1 year ago) (6 children)

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

Due to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.

The line must go up, whatever the cost!

Edit: damn, Sony actually listened

[–] [email protected] 165 points 1 year ago (4 children)

The line must go up, whatever the cost!

Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through "consultants", changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.

This system blows, how many millenia does it fucking take to figure that out?

[–] [email protected] 136 points 1 year ago (1 children)

"It is difficult to get a man to understand something when his salary depends on his not understanding it."

-Upton Sinclair

[–] [email protected] 54 points 1 year ago* (last edited 1 year ago) (2 children)

Jurgis recollected how, when he had first come to Packingtown, he had stood and watched the hog-killing, and thought how cruel and savage it was, and come away congratulating himself that he was not a hog; now his new acquaintance showed him that a hog was just what he had been-one of the packers' hogs. What they wanted from a hog was all the profits that could be got out of him; and that was what they wanted from the workingman, and also that was what they wanted from the public. What the hog thought of it, and what he suffered, were not considered; and no more was it with labor, and no more with the purchaser of meat. That was true everywhere in the world, but it was especially true in Packingtown; there seemed to be something about the work of slaughtering that tended to ruthlessness and ferocity-it was literally the fact that in the methods of the packers a hundred human lives did not balance a penny of profit.

  • Upton Sinclair

I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we've done nothing but watch it get worse.

[–] [email protected] 23 points 1 year ago (1 children)

"The Jungle" famously spurred large reforms. The FDA exists and has a lot of power because people were disgusted by what they read.

That's why you're reading a hundred-year-old book: it was influential.

[–] [email protected] 18 points 1 year ago* (last edited 1 year ago) (2 children)

it was influential.

But only on one topic. Yes the FDA was created in large part from outrage over food condtions described in the book. But that really is only one chapter of the text, the majority of it deals with the exploration of workers in ALL sorts of industries (not just food), how preadatory home loans lead to finical ruins, how voting systems are rigged and how our policing system only produces more experienced criminals, not reform.

The last 2-3 chapters are explicitly socialist talking points that are still being said, for good reason, today. If the book was as influential as Sinclair wanted it to be, then we would've seen FAR FAR FAR more than the FDA.

I mean, heck, reread the passage I copied in. It's not really about food.

[–] [email protected] 9 points 1 year ago

The last 2-3 chapters are explicitly socialist talking points

My high school English class (in the Deep South) explicitly left those chapters out of our study of The Jungle lol.

[–] [email protected] 5 points 1 year ago (1 children)

So you're intentionally exaggerating when you say "nothing has changed". Yeah nothing has changed, except an entire Executive Branch department that didn't exist before. It was more influential than many other books written at the time.

Of course the author wanted the book to be even more influential, that's why authors write. No writer says "this book kinda sucks, I hope people read half of it and put it down".

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (2 children)

intentionally exaggerating

🙄🙄🙄

You can "uh actually" my phrasing if you really want to, but playing tone police is to miss my actual point how these are long standing and well known problem that Sinclair spoke about extensively.

If you don't have anything meaningful to contribute to the conversation, it's okay to just keep scrolling.

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[–] [email protected] 130 points 1 year ago (3 children)

The lesson we learn here is that you don't take money from the mob.

Don't go public with youre company.

Don't get involved with the devil.

[–] [email protected] 95 points 1 year ago (3 children)

Said this in another thread :

First off - yes Sony is in the wrong.

Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…

So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.

Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.

I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.

This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.

[–] [email protected] 12 points 1 year ago (6 children)

Or make a game that doesn't rely on those resources. I was considering getting this game when I got a system that could handle it. I'm gonna stick to my single player indie stuff.

[–] [email protected] 44 points 1 year ago (2 children)

This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”

Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.

[–] [email protected] 24 points 1 year ago (2 children)

Funny. I'm in thew ag sector and I would not recommend anyone buy a NEW John Deere tractor. Not unless you have the skill to flash the tractor firmware.

My peak multiplayer era was from then Arena shooters were kill. I don't touch Live Service games because of what we're seeing now. This game was going to be my first real try at one once I got a system that could play it as a lot of people were commending how it avoided the pitfalls of other Live Service games.

Just give me a game with a map editor and the ability to self host servers. The community itself will take care of the rest.

simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

Quake 3 Arena came out in 1999 and has versions for AmigaOS 4, Microsoft Windows, Linux, Mac OS, Mac OS X, Dreamcast, PlayStation 2, Xbox 360, iOS. There's even fewer differences between PC and console hardware now a days.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (1 children)

This is the situation we're in, even if you don't like it. Yes, communities can take care of a lot. Yet for so many people the creation process and love of a product is why they create, not the money. I cannot blame the devs for wanting their game to reach as many people as possible. Nor can I blame Sony for wanting to make money, without that desire we wouldn't have as many opportunities to play amazing titles as we do, though we can absolutely blame the way that money is made.

So perhaps you may have gone a different route. Maybe it would have worked, maybe not. Maybe many of us only recognize John Deere, and maybe people in the industry know of alternatives. Point is, I am hesitant to blame devs for nearly anything nowadays. Because this isn't 1999, these titles aren't for the PS1, Dreamcast, or even PS2 or original Xbox. It's 2024 my dude and they had to make a choice: Get the resources, finagle some barely working alternative, or get help. I think many of us would have done the same.

Go shit on the big companies who are almost always the problem. Everyone else, man... they're just making the shit they want because many of them love the process. We're lucky we see so many projects reach the light of day, especially when for every successfully finished one I'd bet there are a 100 which are scrapped part way through.

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[–] [email protected] 6 points 1 year ago (1 children)

Have you tried Splitgate? They came out with a Forge-like map editor last year, and the gameplay is basically Halo mixed with Portal. It's pretty fun and totally F2P. The only things you can buy are cosmetics.

[–] [email protected] 6 points 1 year ago

Welp, you just gave me a new game to check out!

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[–] [email protected] 9 points 1 year ago (4 children)

What does it matter if the game "launches successfully" if it doesn't sustain itself? They knew theyd likely lose their players but they were hoping theyd be special - this game is not successful in the end.

Your entire argument boils down to: they wouldn't have been able to cheat us into thinking this was a good game without sony. If theyre going to take my money and kill the game anyway, it would have been better to not make it at all. That's what thousands of indie devs have to contend with every day.

[–] [email protected] 9 points 1 year ago

I think his argument comes down to, don't hate the playa, hate the game. Far better for them to have made the game, as it clearly is a good game. The publisher coming in and shitting all over everything is what makes the situation bad. Hopefully, this can serve as more inspiration for indie devs (who do make most of my fav games) and maybe lead to more studios not accepting Sony as a publisher. I can't fault Arrowhead for wanting to make what they love, but I can hope Sony burns to the ground never to rise again.

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[–] [email protected] 9 points 1 year ago (2 children)

So many threads about Hello Games (No Man's Sky) and other Sony backed titles being "victims". They knew what they were doing,

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[–] [email protected] 9 points 1 year ago (1 children)

If you don't go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (1 children)

When you own something and someone comes to offer you money to buy it, you have this thing called “No” you can say, and then they don't buy it. It's a pretty neat hack. I learned it from Gaben.

[–] [email protected] 8 points 1 year ago (1 children)

Epic is trying to IPO and has all kinds of investors. It tried to undermine Valve by buying out its partners by just spraying money at them for exclusives - you know, "disrupt" the industry. Steam prevails because they are real good at what they do, and they had a head start, but it takes a Gaben to not sell out, a good team and a lot of luck to manage that. Steam is playing against a tilted field is what I'm saying, and is one of the few players who successfully are managing it. They are the exception.

[–] [email protected] 8 points 1 year ago (1 children)

Yes, notice how the person who owns the thing gets to decide to sell or not to sell it. Wild concept, I know.

[–] [email protected] 4 points 1 year ago (2 children)

The point is that you can say no to selling it, but for that to work you need to:

  • Actually own a deciding majority of the thing
  • Have a good enough product to resist your business partners (eg. game developers) being paid with investor money to switch over to you, sapping value from your product.

The point is that if Steam wasn't so much over the competition, Epic could have taken market share over with the exclusive deal shenanigans, or publishers could have started up their own marketplaces. The biggest reason for that is that Steam was early to the party and could get to a good product before others tried to enter the market.

If Steam didn't have that, people would have switched over to Epic and publisher stores, and we'd be bitching over Steam not having any good games on it because of backroom deals.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (2 children)

Yes, when you own the thing you can say no to selling it. Why is this point so hard to understand? Even if you don't have a monopoly or even if your product sucks you get to say no.

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[–] [email protected] 20 points 1 year ago (4 children)

The devs that made Helldivers MUST have been aware of Sony's mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.

[–] [email protected] 50 points 1 year ago (3 children)

This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn't agree. Now its too late.

For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.

Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you'd rather NOT give to a corp that doesn't seem capable at guarding people their data.

[–] [email protected] 5 points 1 year ago (2 children)

People can still get a refund. It just has to be manually reviewed and deemed justified instead of just being okayed by the automated system.

[–] [email protected] 12 points 1 year ago (1 children)

That is true, but it I'd an additional hurdle. Sony is playing it smart.

They made an announcement and had a bunch of Outrage now. If they had just enforced it people would have refunded on mass probably. Now people can still actually play.

I'm guessing steam might be less eager to refund when the actual deadline hits. I also feel like a lot of people will just cave and link/create the account.

That's definitely what Sony is expecting. And it's also what I'm hearing from friends. That they dont want to, but that it's a fun game ans they'd rather keep playing with friends.

[–] [email protected] 5 points 1 year ago (1 children)

The thing is that it was enforced right at the beginning. There was a period where you couldn't play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

It's an issue now because it wasn't stated clearly enough and loudly enough that not having a PSN account was only temporary, and I think Arrowhead screwed up because they didn't know that PSN accounts aren't available everywhere and so were selling the game in places that couldn't play it unknowingly.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can't make a PSN account, so I imagine they're planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

[–] [email protected] 5 points 1 year ago

The thing is that it was enforced right at the beginning. There was a period where you couldn't play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

That's what I heard as well. I was a bit dumbfounded when I read that it suddenly became mandatory.

I think Arrowhead screwed up because they didn't know that PSN accounts aren't available everywhere and so were selling the game in places that couldn't play it unknowingly.

I think this is the most plausible reasoning. It's what I'm thinking as well, and also what seems to appear through the CM. In which case it is a screwup on their end. Though in 2024 I do get you'd expect people to be able make an account anywhere in the world for a company like Sony.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can't make a PSN account, so I imagine they're planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

If they did that's good on them, but not wholly their responsibility. It is a good move to prevent new purchases they'd have to refund anyway ( or until there is clarity on what will happen in those regions ). I would kind of expect the publisher to do this once they figured out this was possible though :/

[–] [email protected] 4 points 1 year ago (1 children)

I've had three refund requests rejected so far (~10h playtime).

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[–] [email protected] 8 points 1 year ago (1 children)

Sony bailed them out when their servers went down in February by sending engineers to assist. It makes sense that Sony wants a favor in return.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (2 children)

Sounds like a mobster kind of favor. If that is true, then it sounds like Sony took advantage of Arrowhead weakness.

[–] [email protected] 8 points 1 year ago (1 children)

In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn't take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it's Sony's game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said "Hey, it's time you sorted out the contracted requirement for PSN accounts. You agreed to this." and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn't shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077's PS4 release, gamers won't really have a leg to stand on. It'll just be complaining that they can't play something they wanted to play, after getting a number of hours in it for effectively free.

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[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Why do you care that a company as scummy as Sony is getting thrown under the bus? Outside of this fiasco Helldivers was a pretty great game. If throwing Sony under the bus gets this decision reversed literally EVERYONE wins, and honestly, as the Publisher, thats probably one of the things that comes with the title, taking the heat for shitty ass decisions that could otherwise tank a game

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[–] [email protected] 16 points 1 year ago

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

KSP's original team must feel the same way

[–] [email protected] 7 points 1 year ago (1 children)

There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.

With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I'm worried that Sony will just start maximizing profits.

[–] [email protected] 21 points 1 year ago (5 children)

Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related

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[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

You were right though. And it’s only because we were all so furious about what they were doing and raised such a fuss about it that they decided to renege on that.

https://twitter.com/PlayStation/status/1787331667616829929