this post was submitted on 06 Aug 2023
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Does it launch with directx or Vulcan when you do this?
You can also make it launch the Vulkan version with skipping the launcher. Seehttps://gamepretty.com/baldurs-gate-3-how-to-skip-launcher-and-use-desired-graphical-api-vulkan-dx11/
On my system dx11 crashes right away, so vk it is..
Ironically, with the final (not the pre-purchase) release it's the other way around. Vulcan crashes after the airship cinematic.. (I'm also on Linux)
directx is the default and you must apply another switch to start with vulkan https://gamepretty.com/baldurs-gate-3-how-to-skip-launcher-and-use-desired-graphical-api-vulkan-dx11/
You can start the exe you want directly from the directory, there's one for each renderer: https://www.pcgamingwiki.com/wiki/Baldur%27s_Gate_3#Skip_Larian_launcher_on_startup
For me it chose direct x so I had to use the launcher. Vulcan is much better for me (just be sure to not use triple buffer for nvidia cards). Just choose skip and check the box that says 'do not ask again' and the launcher is less aggravating.
What differences do you see when you use Vulcan? And what's the deal with triple buffering?
My experience is that the directx reflections and post processing look worse. Triple buffering on was causing screen tears.
When Vulcan worked for me it used less Vram, then dx11 does now on linux.
vulkan is more efficient on AMD than directx, as I understand it.
It looks like the following should work (from one of the links above)