3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
-
No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
-
Be respectful, especially when disagreeing. Everyone should feel welcome here.
-
No porn (NSFW prints are acceptable but must be marked NSFW)
-
No Ads / Spamming / Guerrilla Marketing
-
Do not create links to reddit
-
If you see an issue please flag it
-
No guns
-
No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![]()
Moderation policy: Light, mostly invisible
3D-scanning and work with the digital twin.
OpenScan is a opensource project for smaller objects. With the PS5 maybe a Creality CR-Scan but it's quality will be borderline unusable for a shape like a PS5 panel. So after all the entry scanner for a job like this could be a Shining Einstar.
Good news: If you own an iPhone try it's lidar first. Creality CR-Scan is only slightly better than iPhones. With Android phone, you could try photogrammetry but to scan the PS5 part you would need matting spray and even more tracker (small dots glued to the surface).
Btw. Somebody somewhere at some point in time already scanned or modeled the PS5 side panel. As starting point check GrabCAD and thingiverse for a 3D-model.
I would get a CAD model of the PS5, import it into fusion and design the part around it either by extruding to it or using it as a cut tool.
The PS5 side panels would be modeled using boundary surfaces (or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different). Essentially you need to model the edge shape and then various guide curves across the surface that the CAD software then will fill in with a continuous surface. That said, surface modeling is very much an advanced technique within CAD softwares, don't be surprised if you find it incredibly frustrating to learn.
To do this you are going to need to measure points that will allow you to create the guide curves. The least work would be 3D scanning of some sort that would create a point cloud that you can use to construct the surface, there are some phone based solutions available these days, especially if you have an Apple device. Alternately you can measure it manually, profile/contour gauges are pretty cheap (heck you could probably print one good enough), there are many ways to do it depending on the equipment and expertise you have.
That said, for something like this, I'm doing it the lazy way. A tripod doesn't wobble, design it with some adjustability in the legs to get it fairly level, pop on some rubber feet or double sided tape to keep it in place and move on.
Thanks, that gives me something to go on! I realise I'm probably taking the hard road but, eh. Worst case scenario is a little wasted time and filament. No one ever learnt doing it the easy way anyway. If I get anywhere I'll report back
(or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different)
isn't this really just Super-NURBS all the way down? I haven't returned to the market in a few years but from a surface vector perspective it seems like everything is parametric curve systems...
If you have a flatbed scanner, use that to scan the curve (or take a picture if you don't). Import it to fusion, set the dimensions you measured, trace with splines.
You'll have to print some tests I guess, so only print some layers and check the fit before you invest several hours into the final print.