this post was submitted on 18 Apr 2024
147 points (100.0% liked)

Games

18313 readers
530 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 30 comments
sorted by: hot top controversial new old
[–] [email protected] 48 points 11 months ago (1 children)

"We're making something new but it's boring and will suck." said no one ever.

[–] [email protected] 21 points 11 months ago (2 children)

"We're making something new and don't have high hopes for it. Just don't even bother"

[–] [email protected] 4 points 11 months ago

Anyway, here’s our new game Wonderwall.

[–] [email protected] 3 points 11 months ago

We’re going for a cross between spore and star field.

[–] [email protected] 31 points 11 months ago (1 children)

A quote from Vincke at the end of the post only stokes the excitement further. "I don't know if we’re going to pull it off," he wrote

This is so refreshing. A studio with big Ws that still goes balls out and takes risks. You love to see it. Take notes, gaming studios. This is how you make fun games.

[–] [email protected] 9 points 11 months ago (4 children)

People didn't really like it when CD Projekt Red did that with Cyberpunk, and this is a pretty close mirror image of that..

[–] [email protected] 11 points 11 months ago

Because they failed, but then still delivered an unfinished game. If CD PR was as well managed as Larian rather than being shareholders' bitch, they'de be releasing Cyberpunk right about now, properly finished.

[–] [email protected] 5 points 11 months ago

The main problem with that one was a hypetrain without brakes that crashed into a solid wall of broken promises

[–] [email protected] 4 points 11 months ago

People don’t like that cyberpunk was/is graphically unoptimized. If your computer can run it the game’s fine.

[–] [email protected] 2 points 11 months ago

You're saying this like the reason everyone was pissed off about cyberpunk was because of anything other than it not being finished. STILL.

[–] [email protected] 17 points 11 months ago (1 children)

This is me being pedantic, but here goes: best work ever meaning this is as good as it gets, it's all down hill from here?

I know they mean best work yet but c'mon man, say what you mean.

[–] [email protected] 19 points 11 months ago (1 children)
[–] [email protected] 2 points 11 months ago (1 children)

The studio would like to remind everyone that a group of Pedants is called a "Phlegm".

[–] [email protected] 1 points 11 months ago

A group of redundants is called a redundants.

[–] [email protected] 16 points 11 months ago

I am not one for company loyalty but larian,hasn't dissapoşnted me yet, let's see where this leads to

[–] [email protected] 7 points 11 months ago (2 children)

Okay Larian, let's maybe not get ahead of yourselves here. Your games have been decent to good so far, but you cannot predict the future like that and expect it to actually happen. A lot can happen in the like 7 years it will probably take you to develop your next game.

[–] [email protected] 18 points 11 months ago (1 children)

Slightly more context:

" "I don't know if we’re going to pull it off," he wrote, "but looking at our narrative, visual and gameplay plans, I think what we're working on now will be our best work ever." "

[–] [email protected] 4 points 11 months ago (1 children)

As a creative person myself, I think anyone that thinks the thing they are making is "their best one ever," I think they either have a massive ego bubble waiting to pop, or theyre planning on stopping their creative projects soon.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Well, you might reconsider whether thinking like that actually makes the world much less fun and tolerable to live in than not. No reason to be so cynical and self-centered, friend.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (3 children)

They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs

[–] [email protected] 5 points 11 months ago

They didn't make more Bg3 because the teams heart wasn't in it. They didn't have the drive. You can mourn the departure all you like, but don't put words in their mouth. They've spoken on the decision, go read about it.

[–] [email protected] 3 points 11 months ago (1 children)

I believe the problem is that WOTC was incredibly hard to work with. They should have a lot more freedom with their own IP.

[–] [email protected] 1 points 11 months ago

Hasbro is the core problem. Trying to squeeze WOTC for every penny

[–] [email protected] 1 points 11 months ago (1 children)

I've met more many people who have played divinity original sin 2 than the latest call of duty. If someone makes a good game, people play it.

[–] [email protected] 1 points 11 months ago (1 children)

Confirmation bias. A better judge would be actual player counts from Steam.

[–] [email protected] 1 points 11 months ago

The point was that divinity original sin 2 is a very successful and popular game. I wasn't saying that divinity has more players, just that it's not a hardcore rpg fan only game.

[–] [email protected] 5 points 11 months ago* (last edited 11 months ago) (2 children)

That’s a huge shame. I found their IPs to be terribly boring and unimaginative compared to bg3. They aren’t that good at world building on their own imo.

[–] [email protected] 20 points 11 months ago

I loved DOS:2 so I respectfully disagree with you. I'd love to see a DOS:3 with full voice acting and cinematics like they did in BG3.

[–] [email protected] 5 points 11 months ago (1 children)

Divinity 2 was amazing, although I got really bored when it came to Act 3

[–] [email protected] 1 points 11 months ago

Act 3 was a slog.