this post was submitted on 10 Aug 2024
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[–] [email protected] 118 points 7 months ago

The real joke here is that after causing millions of pointless refactorings and rewrites, now finally the source book is affected as well.

[–] [email protected] 60 points 7 months ago (3 children)
[–] [email protected] 28 points 7 months ago (1 children)

inexperienced big brain developer see nested loop and often say "O(n^2)? Not on my watch!"

complexity demon spirit smile

This hits too close to home.

[–] [email protected] 23 points 7 months ago (2 children)

New code is O(n log n), but the time benefits only kicks in when n is above 1 trillion. Otherwise it’s much slower.

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[–] [email protected] 21 points 7 months ago (1 children)

I feel like this is a perfect encapsulation of how an experienced self-aware developer thinks. Experience really beats the hard stances out of you. I find myself saying “it depends” and “a bit of column A, bit of column B” often, like a cheap kids toy

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[–] [email protected] 8 points 7 months ago

Finally, a development philosophy that sounds unambiguously correct.

[–] [email protected] 57 points 7 months ago (2 children)

But is he rewriting in Rust?

[–] [email protected] 42 points 7 months ago* (last edited 7 months ago) (9 children)

Unlikely, unless his view has changed substantially in the last seven years: https://blog.cleancoder.com/uncle-bob/2017/01/11/TheDarkPath.html

I think his views on how to achieve good quality software are nearly antithetical to the goals of Rust. As expressed in that blog post and in Clean Code, he thinks better discipline, particularly through writing lots and lots of explicit unit tests, is the only path to reliable software. Rust, on the other hand, is very much designed to make the compiler and other tooling bear as much of the burden of correctness as possible.

(To be clear, I realize you're kidding. But I do think it's important to know just how at odds the TDD philosophy is from the "safe languages" philosophy.)

[–] [email protected] 18 points 7 months ago* (last edited 7 months ago) (1 children)

This is an absolute terrible post :/ I cannot believe he thinks that is a good argument at all. It basically boils down to:

Here is a new feature modern languages are starting to adopt.

You might thing that is a good thing. Lists various reasonable reasons it might be a good thing.

The question is: Whose job is it to manage that risk? Is it the language’s job? Or is it the programmer’s job?

And then moves on to the next thing in the same pattern. He lists loads of reasonable reasons you might want the feature gives no reasons you would not want it and but says everything in a way to lead you into thinking you are wrong to think you want these new features while his only true arguments are why you do want them...

It makes no sense.

[–] [email protected] 7 points 7 months ago

Yeesh, I thought you were being hyperbolic, but it really is that bad! He even has this massive self report towards the end:

And how do you avoid being punished? There are two ways. One that works; and one that doesn’t. The one that doesn’t work is to design everything up front before coding. The one that does avoid the punishment is to override all the safeties.

And so you will declare all your classes and all your functions open. You will never use exceptions. And you will get used to using lots and lots of ! characters to override the null checks and allow NPEs to rampage through your systems.

Uncle Bob must be the kind of guy who makes all of his types any when writing Typescript.

[–] [email protected] 18 points 7 months ago

Ahhhh, the ol' "dynamic languages are better than static languages because I have tests that check for different types" argument.

[–] [email protected] 17 points 7 months ago (1 children)

For example, in Swift, if you declare a function to throw an exception, then by God every call to that function, all the way up the stack, must be adorned with a do-try block, or a try!, or a try?

I agree with him on this point. Sounds similar to how it’s in Java, and I hate it. I always wrap my exceptions in a RuntimeExceptions because of this.

I disagree with him the rest of the post. The job of the programmer is to communicate the intent of the program. Both for others and for yourself. The language provides the tools to do so. If a value is intended to be nullable, then I would like to communicate this intent. I think it’s good when a language provides this tool.

Tests don’t communicate the intent of the code. Tests can’t perfectly validate all the possible edge cases of the system either.

[–] [email protected] 9 points 7 months ago* (last edited 7 months ago) (11 children)

Checked exceptions are powerful but misunderstood. Exception types are a useful part of the facade to a module - they express to a caller how it can go wrong even if used correctly.

Runtime exceptions are typically there to express contract-breaking by callers; although as an alternative return mechanism I've seen them used to simplify the inner workings of some frameworks.

I think they get a bad rep because there aren't a ton of good examples of how to use them - even the java classpath had some egregious misuse initially that helped turn people off the key ideas.

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[–] [email protected] 13 points 7 months ago

His take strangely acknowledges that defects are caused by programmers, yet doesn’t want to improve the tools we use to help us not make these mistakes. In summary, git gud.

Experience has taught me that I’m awfully good at finding and firing foot guns, and when I use a language that has fewer foot guns along with good linting, I write reliable code because I tend to focus on what I want the code to do, not how to get there.

Declarative functional programming suits me down to the ground. OOP has been friendly to me, mostly, but it also has been the hardest to understand when I come back to it. Experience has given me an almost irrational aversion to side effects, and my simple mind considers class members as side effects

[–] [email protected] 11 points 7 months ago* (last edited 7 months ago) (1 children)

To my knowledge, the Rust's book actually encourages writing as many automated tests as you can, as the compiler can't catch every type of bug in existance.

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[–] [email protected] 10 points 7 months ago* (last edited 7 months ago)

rather strongly typed Java.

[In Java] you can also violate many of the type rules whenever you want or need to

Okay. Well maybe being able to not spell out types every single time would also count as not burdening the programmer ¯\_(ツ)_/¯

I bought Clean Code when I started learning programming, some of it was useful, but now I understand that it was too opinionated for a beginner

Edit: also

Whose job is it to manage that risk? Is it the language’s job? Or is it the programmer’s job[?]

It is language's job to enforce risk management wherever possible, humans are demonstrated time and time again to be poor at risk management (same for the other questions like 'whose job it is to check for nulls'

Edit2:

Defects are the fault of programmers. It is programmers who create defects

… and that is why he proposes to not help programmers with language means. I never thought that views of how problems should be tackled might differ so much while having in mind the same reasons and goals.

Albeit I do agree that one must write tests, even if language helps, not everything can reasonably be automatically checked

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[–] [email protected] 42 points 7 months ago

Honestly, a pretty fucking hilarious take. I wonder if he's publishing a new book because the old dead tree format was boring and there's some new crystal inscription system he read about on the forums.

[–] [email protected] 33 points 7 months ago (6 children)

I don't really get the hate he gets in the other comments. Are you all joking, or can someone elaborate? I always liked what I've read/heard of Bob.

[–] [email protected] 68 points 7 months ago (3 children)

I genuinely think his book is rubbish. I agree with some of his points. Most of the good points are common sense. For the most part I heavily disagree with the book.

Throughout the book he has examples of programs where he shows before and after he applies “clean code”, and in almost all examples it was better how it was before.

I can write a lot about why I don’t like his book. He doesn’t make many compelling arguments. It’s mostly based on what he feels is good. He often contradicts himself as well. If I remember correctly, he has a section about how side effects are bad. I agree with him on this part. Shortly after, he proudly shows an example of “clean” program - and it’s littered with awful side effects!

He also has this weird obsession of hiding the logic of the program. As a programmer, I want all relevant logic of a method to be neatly collected in one place - not scattered around deeply nested method calls.

I can go on and on. I hate this book with a passion.

[–] [email protected] 28 points 7 months ago* (last edited 7 months ago) (1 children)

I think it’s telling that none of his talks even make it all the way through his SOLID acronym, he sorta just trails off when he’s out of time.

His ideas were real big in the ruby community back when I was learning it, and if I ever go back that code is such a pain to work with. Almost impossible to follow the logic, inheritance everywhere, and I even thought metaprogramming was a good idea. Tests are the only reason that code has any reliability at all.

Now most of my code is procedural or functional, favors composition over inheritance, and is colocated as much as possible.

[–] [email protected] 9 points 7 months ago (3 children)

Fucking Ruby... Nothing is more confusing to me than seeing an error about a method not existing but the problem being that something was null/missing.

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[–] [email protected] 16 points 7 months ago (4 children)

Sorry, I still don't really get the hate.

Most of the good points are common sense.

I use what I learned from watching a talk by him on clean code and I had to learn some stuff. It might be "common sense" for experienced developers. But it certainly doesn't come naturally that "functions should do one thing" to first time coders. The thought processes of when the software was developed usually isn't the best way the code should be structured in the end. But that's usually how beginners code.

It’s mostly based on what he feels is good.

In most diciplines, experience in the field is what makes the knowledge of the field. You don't always have to be able to explain why good practice does what it does.

Also: I know of some examples, where he clearly explains his reasoning, e.g. why comments shouldn't explain how the code works. (Because they're not going to be updated, when the code will be)

As a programmer, I want all relevant logic of a method to be neatly collected in one place - not scattered around deeply nested method calls.

Either you misrepresent him, or you get a hard nope from me. Staying on one layer of abstraction is most likely my most important principle of writing understandable and maintainable code.

[–] [email protected] 18 points 7 months ago

It’s mostly based on what he feels is good.

One of my main issues is, seeing his code in the past decade... It feels like this guy hasn't coded in a collaborative environment in years.

His personal opinion tends to get on the way with code that's easier to read from a team perspective. And "Uncle Bob" pushing that as the defacto way to code.

This happens from Influencer types who are so detached from the industry for decades and are no longer aligned with problems real engineers hit.

It's not that he's wrong. It's that his perspective is outdated.

[–] [email protected] 16 points 7 months ago (5 children)

why comments shouldn't explain how the code works

I categorize this as one of the better points of the book.

functions should do one thing

I kinda disagree with him on this point. I wouldn’t necessarily limit to one thing, but I think functions should preferably be minimal.

Throughout his examples he’s also using ideas like how functions should only be 3 lines long, preferably have no arguments, and also no return values.

This style of coding leads to programs that are nightmarish to work with. The relevant code you’re looking for might be 10 layers deep of function calls, but you don’t know where. You’re just jumping between functions that does barely nothing until you find the thing you’re looking for, and then you need to figure out how everything is connected together.

I prefer when things are flatter. This generally leads to more maintainable code as it’s immediately obvious what the code is doing and how everything is connected.

I think his book is the equivalent of a cleaning guide where all the steps are just to sweep all the mess under the carpet. It looks cleaner, but it’s not clean.

[–] [email protected] 12 points 7 months ago (1 children)

I kinda disagree with him on this point. I wouldn’t necessarily limit to one thing, but I think functions should preferably be minimal.

I do actually agree with him on that point - functions should do one thing. Though I generally disagree on what one thing is. It is a useless vague term and he tends to lean on the smallest possible thing a thing can be. I tend to lean on larger ideas - a function should do one thing, even if that one thing needs 100s of lines to do. Where the line of what one thing is, is a very hard hard idea to define though.

IMO a better metric is that code that changes together should live together. No jumping around lots of functions or files when you need to change something. And split things out when the idea of what they do can be isolated and abstracted away without taking away from the meaning of what the original function was doing. Rather than trying to split everything up in to 1-3 line functions - that is terrible advice.

[–] [email protected] 11 points 7 months ago (1 children)

Yeah, that’s an argument of semantics. I agree with you.

What I believe is that functions should do exactly what they advertise. If they do the things they’re supposed to do, but also do other things they’re not supposed to do, then they’re not minimal.

But I feel like Uncle Bob is leaning more towards that if a task requires 100 different operations, then that should be split into 100 different functions. One operation is one thing. Maybe not exactly, but that’s kind of vibes I get from his examples.

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[–] [email protected] 12 points 7 months ago (3 children)

Which of these do you prefer?

A?

@Test
  public void turnOnLoTempAlarmAtThreshold() throws Exception {
    wayTooCold();
    assertEquals(“HBchL”, hw.getState());
  }

Or B?

@Test
  public void turnOnLoTempAlarmAtThreashold() throws Exception {
    hw.setTemp(WAY_TOO_COLD);
    controller.tic();
    assertTrue(hw.heaterState());
    assertTrue(hw.blowerState());
    assertFalse(hw.coolerState());
    assertFalse(hw.hiTempAlarm());
    assertTrue(hw.loTempAlarm());
  }

Uncle Bob's Clean Code suggestsOption A

[–] [email protected] 11 points 7 months ago (1 children)

I almost pulled my hair out when I read that section. One is super obvious without any prior experience with the code. The other is an obscure abomination only he can understand. He’s obviously super proud of his abomination and thinks it’s a prime example of “clean code”.

[–] [email protected] 8 points 7 months ago

It's also a good example of how being too dogmatic about function length can hide important details.

[–] [email protected] 8 points 7 months ago (2 children)

Why in the holy mother of rust is A the better option?

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[–] [email protected] 11 points 7 months ago (1 children)

Regarding the experience thing, I’d like to point out that a lot of us have experience that says „clean code” is a real pain in the ass to work with and think through.

[–] [email protected] 8 points 7 months ago (2 children)

You do? I have the opposite experience: I regularly stumple over dirty code where levels of abstraction differ wildly and I regularly lose my train of thought, because some function writeToFile() all of a sudden shifts some bit in a register with an outdated comment next to it (overly dramatizised).

Functions never being longer than 4 lines goes, too far IMHO, but the "clean code should read like prose" bit is something that has been really useful to me.

[–] [email protected] 13 points 7 months ago

Functions never being longer than 4 lines goes, too far IMHO,

That's the problem with the book! People experienced enough to sort out bad advice from it are already experienced enough to have learned the good advice.

[–] [email protected] 9 points 7 months ago (3 children)

Im not saying every word of it is wrong, just that the sum total of all his advice is. I don’t think there’s any school of thought that says it’s good for a function named ‚writeToFile’ to be doing other stuff

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[–] [email protected] 11 points 7 months ago (1 children)

death by specificity is a thing...
HTTPServletRequest has a fuckton of methods but 90% of them could be eliminated if one treated the data as a simple fucking map instead of creating 4 methods for each key in every record of your schemas.

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[–] [email protected] 52 points 7 months ago* (last edited 7 months ago) (1 children)

I'm not as much vitriol as others about Clean Code, but I will argue that engineers who preach the book as some sort of scripture are really obnoxious.

I love the Single Responsibility Principle, in theory.

What I don't like is when devs try to refactor everything to that idea to achieve "Clean Code". I've seen devs over-architect a solution, turning one function into many, because they don't want to break that rule. Then point to this book as to WHY their code is now 20x longer than it needs to be.

It also doesn't help that every recommendation about good programming books include this.

It's like recommending a Fitness book from the 70s - information made sense at the time, but new research has made a lot of the advice questionable.

My main issue is the whole "Uncle Bob" persona. Robert C Martin is sexist and a racist, and has been uninvited by conferences. We don't need that type of toxicity in the industry.

[–] [email protected] 19 points 7 months ago

Thanks. Didn't know the last bit. Ffs =.=

[–] [email protected] 40 points 7 months ago (1 children)

It's a beginners book filled with a mix of bad and good advice, which takes considerable experience to separate the two. Those who can point out all the bad advice already don't need the book, and newer developers will pick up absolutely atrocious coding advice. There's simply better books that target beginners better, like The Pragmatic Programmer.

So when you are on-boarding junior devs that have bought into the clean code/SOLID dogma, you're spending several months beating all their terrible coding habits out of them.

[–] [email protected] 7 points 7 months ago

While we’re giving advice on good reads, I foudn “Code Complete” to be much more useful than “The Pragmatic Programmer” (also about 10x the size).

[–] [email protected] 31 points 7 months ago (3 children)

Personally I have been around longer than him but I used to like his stuff at first.

As I've coded more and more on stuff that is built not only on legacy code but specifically legacy code by coders influenced substantially by clean code... damn has this single author given me a headache like nothing else ever has.

The level of inane unmaintainability and complexity achieved by younger coders being encouraged or forced to code "clean" is remarkable.

[–] [email protected] 8 points 7 months ago

personally I'd sum it up this way: it is usually enough to abstract two parts of your code: the repetitive stuff and the stuff that can be separated from external dependencies like db or network. That should be enough to ensure readability and that you can test it properly and not have to deal with rewriting half your codebase when you decide to change an external dependency.

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[–] [email protected] 18 points 7 months ago

This is the article that convinced me to never read this book. https://qntm.org/clean

[–] [email protected] 8 points 7 months ago

I take it as people just joking. Personally I'm in doubt if the tweet is serious and the new book is true, or is it just a joke about refactoring/re-writing code.

[–] [email protected] 32 points 7 months ago* (last edited 7 months ago)

if your function has more than four inputs, remember that uncle bob knows where you live

[–] [email protected] 16 points 7 months ago* (last edited 7 months ago)

Well engineered and 'clean code' are two different things. You will know when you look at it.

A well engineered codebase will always be modularized with time (-10 years)

[–] [email protected] 11 points 7 months ago* (last edited 7 months ago)

He's just refactoring it

[–] [email protected] 10 points 7 months ago

I mean he’s walking right into this isn’t he!

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