Absolutely rediculous that it's been allowed to go on for so long. Biggest scam in gaming history.
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I think it's incompetence really. They've basically started over on shit multiple times. It's sort of that perfect is the enemy of good mantra at work. They're never going to finish it.
Why even try to finish it if you can just keep raking in money with fundraising? It's a scam, not incompetence.
I think that they're making perfect the enemy of good...and they can because people keep throwing money at them. Most dev teams don't have that luxury.
This is exactly it. They're continously pumping out content and updates; no scam would put in this much effort. But most of the effort is deeply ineffectual. It's obvious that there's some serious lack of organisation. They're trying their best, but their best just sucks (and that's not a dig at the people doing the grunt work, it's clear that they're very talented).
Hard to call it "effort" when they've been in an alpha state for a decade.
Effort and achievement are very different things.
It's performance art - that's the entire point of it. Kind of like Microsoft Word
I think it's both. Or rather, their only competence is scamming people with false advertising.
This is still a glorified tech demo and a walking simulator with ships. Gunplay is pretty sad,pvp is out of the question with that performance, gameplay loops are either bugged to hell or boring as hell.
Instead of adding more ships they should be focusing on polishing and improving what they currently have at least. It's sad really.
So with some quick math, if everyone that played the game spent the same amount of money each person would have spent $126 on it.
Yes, but that’s never how these things work.
Just as an example, I played a mobile game for a while. F2P was an option, and some players did that just fine. Some put maybe $10 in just to get the ads and annoyances to go away.
Then there was one specific user, who spent so much money on the game, he got banned more than once for having more of different kinds of resources that would normally be impossible to get in that quantity. They spent tens, if not hundreds of thousands of dollars on a mobile game.
They then quit, because they reached the point where they could no longer progress. Not because of another paywall, but because the game literally could not function at the level he pushed it from a resource standpoint.
Those people are often where most of the money comes from in f2p games. They are referred to as "whales" by the gaming industry.
IRL Spiders Georg
My man I just quickly crunched some numbers to find a average, of course you have variance in the spending habits of players from person to person.
Crazy that people can throw money away like you described though, they must live in a totally different world than most people. And getting banned for having more resources is honestly the funniest thing to happen from dumping money into a f2p game.
Honestly pretty middle of the road as these things go. A world of warcraft subscription is $200 a year right now.
After a couple of free weekends, I was on the verge of buying it but then I saw that they separated squadron 42...
Hold on, I'm not familiar with Star citizen, but do you have to spend real money to get ships in this game?
The MISC Hull C added with the Alpha 3.20 update costs an eye-watering $500
AFAIK all ships can/will be purchasable with in game currency, but they're available to backers for IRL monies during development. Been a while since I played but that's how I remember it!
This is correct. Everything is buyable with in game money. You can also rent ships in game, so if you want to get into something like, say, mining, you can rent a mining ship and then use it to earn enough to buy one.
And in game it does not take long to get enough money to buy any ship.
So shipbackers really are backing the program, and not buying access to ships as an exclusive thing. Buying in-game ships is a fun game loop
$25,000. That's how much a single ship can cost.
https://rarest.org/entertainment/expensive-star-citizen-ships
This game developer is such trash.
Playing starfield vindicated the development of Star Citizen. I eventually stopped playing sf after 30 hours to go back to sc because I feel more enjoyment in the immersion given to me.
"Immersion" when every NPC stands around doing nothing in a t-pose and some of them sit half in the ground.
Not really sure where you got immersion from. The entire city is also just a prop on planets you can't really interact with (except the space port part).
I've felt more immersed in Cyberpunk.
To be fair, starfield NPCs see through walls, and stare into your soul at all times.
Lets not pretend the bar is high in either game when it comes to NPCs.
That does still sound a whole lot better than t-posing, tbh.
They also t-pose, just not often. And sometimes they vibrate, before hovering into the air? Idk the NPCs in Starfield are weird as fuck sometimes. It just felt like a hilarious thing for them to choose when the meandering NPCs aren’t really the focus of either game, but less so SC.
This is pure copium