this post was submitted on 10 Mar 2025
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[–] [email protected] 14 points 3 months ago (1 children)

IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of "Fallout has X, so this game has X too." Kinda like "I will copy your homework but change it a bit so its not too suspicious."

Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.

[–] [email protected] 15 points 3 months ago* (last edited 3 months ago) (1 children)

I don't disagree, but my problem is the ways in which it clearly isn't Fallout. Specifically, FO has some deep lore that justifies the existence, mannerisms and internecine postures of the various factions, but here it's apparently just... Waves of nutters take the first opportunity to move into a radiological quarantine zone and set up shop as conveniently thematic gangs for... reasons.

"Just think about it lads! Not only can we live in a place that'll kill us on the cellular level, but we can wear theatrical facepaint - don't ask where we're getting a steady supply of that - like a 24/7 Kiss revival concert! It'll be awesome! There'll be matching top hats for everyone. Millinery is a real growth industry in here. Mind the mercury."

But other than that, it looks fun enough.

Edit: Spelling.

[–] [email protected] 4 points 3 months ago

Not only can we live in a place that'll kill us on the cellular level, but we can wear theatrical facepaint

This no longer seems like a stretch.

[–] [email protected] 7 points 3 months ago

IMO we really should try to look at these games as "new ones" and not put them into a Schublade (pigeonhole). Please correct my phrasing if I'm wrong.

It's its own style, gameplay and story. Sure we can make comparisons but we shouldn't expect them to be like the games we compare them with. As an example, Avowed was compared to Skyrim and people immediately jumped the train and accused it of being too linear, not big enough and not having much choices. Undeserved because it's nothing like Skyrim, at least for me.

I hope Rebellion didn't chase any trend and had its own ideas but we will see. And btw: never, NEVER preorder!

[–] [email protected] 7 points 3 months ago (3 children)

Usually I’m all about games like this but for whatever reason it just looks uninspired. Maybe it’s all a little too goofy and bright and clean.

[–] [email protected] 2 points 3 months ago

Well said. It looks too clean/polished.

[–] [email protected] 2 points 3 months ago (1 children)

Outer Worlds had the same issue, the Borderlands "humour" and bright colors didn't mix with the "Fallout in space" overall theme

[–] [email protected] 1 points 3 months ago (1 children)

What part of it did you find to be Borderlands humor and not Fallout humor?

[–] [email protected] 1 points 3 months ago (1 children)

I'd need to replay it (which I might this year) to point out specific parts, but I remember some dialogues/characters being a bit "childish". I'm not talking "butt stallion" childish but different from the Fallout humour (and yes Fallout can be funny too)

I mean they could sell me this as a trailer for a Borderlands game : https://youtu.be/zNmjNA6dtEA

[–] [email protected] 1 points 3 months ago

I hear you on the trailer. I think Fallout and Outer Worlds are both inherently dark comedies at their core, and I think that trailer lets the potential audience know that it's a comedy in a way that Fallout trailers typically don't, but Fallout has a legacy at this point. For me, the touchstone of The Outer Worlds' humor is right at the beginning, with a man coughing up blood in his dying breaths, trying desperately to remember and recite his company's motto, and I think that tone holds true throughout. Meanwhile, I'm playing Borderlands 2 right now, and while the comedy does often land for me, it can sometimes devolve into calling a creature a "bonerfart" as the punchline.

[–] [email protected] 1 points 3 months ago

I watched the video they released the other day and stopped half way through. It looked rather dull and also ugly, unfortunately.

How is there no middleware available for NPC movement? It looked tremendously stilted. Similarly the lighting and environments looked worse than things I was playing fifteen years ago. I don't need cutting edge but it looks distractingly ugly to me.

[–] [email protected] 4 points 3 months ago

Uninspiring name though

[–] [email protected] 1 points 2 months ago

I guess post-X fp-rpgs in an open-ish world-setting is a new subgenre now...