This deck is a Blue/Green token/counter deck where the end-game is a Doubling Season/Extravagant Replication or Doubling Season with Homunculus Horde combo to produce exponentially more and more tokens/counters. Proft's along with Crawler are there to generate tokens as is Brisly, while Soul Cauldron is there to make the most of all those tokens. Along with Homunculus Horde or Elfsworn Giant, that's game. Problem is, lots of the cards in this deck are geared towards getting mana, which leaves not much room for creatures outside of Llanowar Elves or Lumbering Worldwagon. To counter this, lots of these low-cost cards are there to serve as defense while I gather mana, or counter what the opponent tries to play.
I feel like I'm trying to do too much, but this is what I've come up with with the cards I have unlocked. Can anyone suggest cards to add/remove from this deck to streamline mana production while not leaving myself vulnerable to early game cards?
- Cogwork Wrestler
- Dive Down
- Fleeting Distraction
- Opt
- Sleep-Cursed Faerie
- Ankle Biter
- Bushwhack
- Llanowar Elves
- Malamet Battle Glyph
- Sunshower Druid
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- Deduce
- Don't Make a Sound
- Drake Hatcher
- Essence Scatter
- Fog Bank
- Mischievous Mystic
- Proft's Eidetic Memory
- Stalked Researcher
- Basking Capybara
- Bite Down
- Bristly Bill, Spine Sower
- Druid of the Cowl
- Dwynen's Elite
- Explorer's Cache
- Scavenging Ooze
- Sita Varma, Masked Racer
- Skyserpent Seeker
- Agatha's Soul Cauldron
- Campus Guide
- Swiftfoot Boots
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- Unstoppable Plan
- Worldwalker Helm
- Refute
- Blighted Burgeoning
- Imperious Perfect
- Lumbering Worldwagon
- Return from the Wilds
- They Went This Way
- Wildwood Mentor
- Scrawling Crawler
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- Homunculus Horde
- Out of Air
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- Elfsworn Giant
- Doubling Season
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- Extravagant Replication
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-Various tap G or B lands plus 6 basic Forest and Islands