Always be suspicious of corporations.
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What is the point of this cynical comment in this context. Everyone is winning here.
"We beat you to it bitches. And while you've spent 9 years on your labor of love and and made nothing from it, we will make tens of millions. Here's a couple copies of our shittily optimized remaster just to rub it in :)"
Sincerely Todd
Yeah they spent years working on a remaster just to dunk on a small mod team. Next time, Bethesda should ask for fan's permission to work on the franchise they literally own! ~/s~
Still wildly suspicious timing.
sounds PR stunt-y
It's not a stunt if it's a good thing
Agelord, you dropped this /s
I disagree. Of course it's a PR stunt, but it's a good thing for everyone involved. Bethesda gets positive PR and the mod team gets a free copy of a remastered version of the game we all love.
I'm suspicious, but overall more relaxed. Only wish other companies would be a gracious
Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.
Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄
Yes. It is also the company that tried to charge for mods.
The millionaires don't need your to defend them.
Succeeded actually, they still sell paid mods.
I mean... if you actually care about the people who make your mods you SHOULD want them to be compensated. Even a simple quest mod or weapon mod is hours of work, if not days or weeks.
And while there is an argument as to whether Bethesda should receive a cut of that... people tend to not want to have that conversation about Valve and Steam so...
I'm pro-paid-mods, but at least the way it was rolled out the first time was pretty shit. The modders were left with a very small cut after Valve and Bethesda each got theirs, and Bethesda did basically no vetting of the content to make sure it wasn't stolen or malware or what have you.
The issue is also that it was added to a game that was already a decade old. So licensing was a giant mess and a lot of mods already depended on other mods.
For a release starting "from scratch" with paid mods would go a long way toward fixing that. Creators would have a much easier time making that demarcation of "I don't care who uses this support library" and "I would like a few bucks to cover the voice acting I commissioned for this quest chain" and so forth.
Which is kind of what we saw with Make Something Unreal back in the day. UT2k3/4 was "close enough" to the best UT that there was a LOT of controversy over stolen scripts, level design, etc.
I dunno. I won't at all pretend Bethesda did a good job of rolling out their model. But it REALLY pisses me off when people pretend they are "defending modders" while it is clear they are just angry that they might be charged for the content they consume.
Bethesda "supports" modders the way WOTC "supports" D&D content creators. They profit immensely off of other people's work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.
The most? Nah. Yes they're fairly friendly to modders, but there's been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.
No, that would probably be Valve. Several fan mods became full games in their own right (Counter-Strike, Black Mesa). Others were mods of non-Valve games (Team Fortress, Dota 2 (sort of)).
What about gestures everywhere suggests that I should ever fully trust a company?
They want them to be busy playing this and never finish Skyblivion hahaha
Honestly that's probably true. Killing them with kindness. If they all have this for free, they may not have much motivation to continue.
I seriously doubt they'd give up this close to the end after years and years of work.
They're just playing games within games, people! Trying to delay the release of Skyblivion by getting the devs to start another 200 hour playthrough!
Jokes aside, I hope the remaster is good.
It’s not great. I haven’t run into a single bug yet. How is this even a Bethesda game?
Literally unplayable!
No bugs? In my bethesda game?
Literally ~~un~~playable!
That's unacceptable!
I have been waiting so many years now for Skyblivion that I am not going to bother with the Remaster. And to be honest, something with the Remaster and UE5 feels off visually.
The Skyblivion Teams attention to detail and love for the project makes me believe that it will also be the superior version of Oblivion.
We can eat both
Why would anyone think that it would be taken down? The one thing Bethesda is good at is encouraging people to mod their games. It's the only reason why I didn't give up on them as a company after those two disasters called Fallout 76 and Starfield. (But to be fair my patience is running thin. ES6 and FO5 both have got to be absolute smash hits.)
eehhh they allow modding, but do nothing to support it.
Nothing? What about the development and free public release of the Creation Kit?
Uhhhh didn't they try, and fail at monetizing creation kit mods? and how many REAL mods come from it?
I hear they just gave everyone on the Skyblivion mod team a copy of the remaster.
God so many people on here act like Todd Howard personally killed their child. It's fucking insufferable. You guys don't crucify other companies like this when it comes to mods. This only happens with Bethesda who is realistically one of the only companies that has supported mods in the mainstream. Games can also be good without mods. Get over yourselves and just enjoy a fucking game.
Anyone play Fallout London? I couldn't rollback the pointless update that cockblocked the mod. This time, they just make an attempt to squeeze out money before skyblivion offers the option.
Unless Bethesda actually fully embraces and supports the modding community, I'll never buy another one of their games.
The remaster is good. I hope Skyblivion is good. More games for consumers, the better. People here are commenting as if Bethesda has a responsibility to handhold the entire modding community. They are just doing their thing to make some money with employees that want to get paid and also make good games. Bethesda has had some downs but also some ups. This remaster is an up so I enjoy more Elder Scrolls.
I don't get why some people think Skyblivion is some threat to Bethesda Elder Scrolls games at all. Mods are always going to be more niche than fully marketed and funded maintained commercial storefront releases.
Skyblivion is going to be limited to what the latest Skyrim release engine supports while this remaster has Unreal Engine 5 stapled on top as the graphics renderer. They added new voice acting. People are developing mod toolchains for the remaster. It's more substantial than the vast majority of remasters we've seen
I don't think many people believe that Bethesda views skyblivion as something that will compete for market share. I think it's more of a surprise to people that in an age where so many major companies are quick to go after modders, Bethesda has not only allowed skyblivion to exist but has also officially acknowledged their work in a positive light.
So it's a remaster, not a remake?
Yeah it's called "The Elder Scrolls IV: Oblivion Remastered" after all.