this post was submitted on 02 May 2025
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[–] [email protected] 13 points 4 days ago (3 children)

It s a good start ngl.

What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?

There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.

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[–] [email protected] 23 points 4 days ago (1 children)

How many layoffs does that take? /s

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[–] [email protected] 31 points 5 days ago

That's pretty cool, actually. Sorely needed in the current economic climate. Good for them.

I wish their software and platform were a lot better to go along with this, but in isolation this is great.

[–] [email protected] 17 points 4 days ago (11 children)

... and it still won't dent Steam's de-facto monopoly.

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[–] [email protected] 10 points 4 days ago* (last edited 4 days ago) (1 children)

Sounds like it's time to play through the free games I got before epic folds like a card table and revokes my access to them.

In a sane world, the library could host the people's digital store front with no cuts taken from the sales. Gaming is our culture, we should preserve it. We should collectively own it. We should be free to sell the games without a middleman taking a cut.

[–] [email protected] 9 points 4 days ago

I don't have an issue with a platform taking a small cut, but the 30% steam takes is ridiculous.

[–] [email protected] 18 points 4 days ago

Is this an apology for the bad performance issues of UE5?

[–] [email protected] 14 points 4 days ago (5 children)

How are they affording this? It can't be a sustainable model, right?

[–] [email protected] 13 points 4 days ago

Easy. On EGS most games don't sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.

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[–] [email protected] 21 points 5 days ago* (last edited 5 days ago)

Fortnite kids will sustain them. Gotta darken those patterns just a little...

[–] [email protected] 18 points 5 days ago (3 children)

This is great and it's not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.

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[–] [email protected] 15 points 4 days ago (12 children)

So what does Steam's revenue share look like in comparison?

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