Unironically, Dissidia 012 for the PSP, maybe? Been some years since I last played it, but I remember that graphics seemed pretty sharp, even on a PSP screen.
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You could just turn those off. I do.
Otherwise, you can always play older games. Half-Life will look sharp as hell and run plenty fast.
Sure, but aliasing isn't great either. There has to be at least one game with perfect visuals.
You're looking for vector graphics. You could try Asteroids or Lunar Lander.
Aliasing is a byproduct of trying to draw a curved line across square pixels. It's a deficiency of raster graphics, not the fault of the game.
While a costly option, once you reach a certain resolution and texture quality you'd likely be able to disable AA entirely.
Doom 2016 and Doom Eternal are both detailed games that are optimized really well.
For DLSS/FSR/other upscalers: Unless the game is optimized like shit or your hardware is getting on in years, you can literally just not use those. They're only meant to give you a little boost if needed. If you can run the game at high frame rates on the settings you want without them, they're not even going to do anything but make the experience worse.
DOF, motion blur Chromatic Aberration, lens flares, bloom, etc: These are the first things I would disable in any game, ever made to use them, because they suck anyway.
I do hate how often in newer games, the only AA options are some bullshit that just smears vasoline on the edges of everything, though. But you could simply turn off AA in the game and force enable it via the GPU settings. Loads of standardized options are available from the GPU control panel on both AMD and nVidia cards and you can always force those and disable the game's methods entirely.
Xonotic, (Valkyria Chronicles 1, 4)
Quake 3 Arena
Disable those effects in the settings then? And Reshade's LevelsPlus filter "removes" the gray/blue layer which most games have.
"Inside" is a pretty crisp game from the Letsplays I've seen. Its a linear 2D horror game slidescroller and has a minimalist art style that it pulls of pretty well. It also shouldn't be that taxing on your machine since there never are a lot of polygons on screen at the same time though i never ran it myself.