Yoko Taro talking about weird shows a healthy deal of self awareness... +1 respect in my book
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Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?
Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.
That's the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn't fun anymore.
Yeah, it was nice as long as it lasted, now it's all meetings and stupid "agility" (as agile as DPRK is democratic) and measurings of your percieved productivity.
I'm still looking, maybe some c/c++ old legacy system needs a geek somewhere?
Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.
I love it when I'm playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate
I know im late to the party but... I just started playing Death Stranding. Lets just say its more than just a walking simulator...
It is mental, but I also kind of wish he'd hire somebody else to write dialogue for him.
And maybe somebody to check all the women characters, and make sure he's not coming across as being a little bit odd.
And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.
Yeah....
And Death Stranding is better about its female characters than most of the MGS games...
I mean, it's being a mail carrier in a world that is maximum Kojima.
I stopped playing AAA games years ago. They are all trash.
Indie games are where it’s at
I dunno I like elden ring and rdr2. Some are still good, just not most, anymore
Yeah I'm playing cyberpunk for the first time and really enjoying it. i don't know how much it innovates, but I'd say it was certainly a good game.
They're polished, but nearly all of them are too safe.
The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.
Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn't play by safety and doing popular things. It did what they wanted it to be, and it's all the better for it.
Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.
There's definitely weird people making games on itch and sometimes in the depths of Steam.
By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.
Looking from another angle from Yoko Taro's point, I'd say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.
And as consequence, people allegedly "weird", which I wouldn't think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.
There's definitely weird people making games on itch and sometimes in the depths of Steam.
Oh yes. Ever heard of Beautycopter?
The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.
The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they're very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.
Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.
Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.
20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.
You just can't gamble if you have 10k employees and hundreds of millions riding on it.
Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.
Being "safe" is also a gamble, if you aren't bringing anything new or unique you're gambling that the title or brand is sufficient for success.
Not dissimilar to what happens with big studio films
Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left
~~Creativity~~ Production
Capitalism at its finest.
The indie scene is so much fun.
After Spec Ops The line, everything went to shit, the bar was too high
Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.
Weird people were forced out of the industry over the past decade or more, for reasons that have absolutely nothing to do with making games.
Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.
This won't stop unless infinite wealth hoarding is tackled by governments, if ever.
Called HR.
That's why bg3 felt so special. For us by us at that scale
There are plenty of weird people making weird games if you know where to look. itch io and DLSite, for instance.
That was literally his point....that the weird people make indie games and not AAA games.
Meanwhile, Death Stranding 2 is just days from launch.
Nepotism is ruining entertainment.
Next you'll tell me mainstream is not niche