this post was submitted on 30 Nov 2023
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The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don't even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

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[–] [email protected] 64 points 1 year ago* (last edited 1 year ago) (1 children)

I see mobile games as the natural evolution of flash games from the old days. I used to spend my time playing those games and I had fun, but I would never insist on them being the best experience I've ever had in gaming. They were just cute games to spend some time on. To use your examples, Minigore is just like Boxhead. It may be fun but there's nothing "genius" or ground-breaking about it.

In the end, gaming is just an experience, and our emotional attachment to it decides our rating. I hardly care about Call of Duty, but the people who spent their childhood playing online with friends rate it as one of their best/most formative gaming experiences. Surprise, people's opinions on things are subjective.

By the way, as you're the same guy who dunked on Uncharted, The last of us, God of war and Witcher for being games that rely too much on story exposition and have too little gameplay, you seem to have a preference for games with zero/near zero story and offer immediate gratification via gameplay. That's also a characteristic that lots of mobile games share, so that may shape your preference as well.

Personally, I rate mobile games very low because I hate their monetization and I despise touch controls.

[–] [email protected] 5 points 1 year ago

Damn i forgot about boxhead... I must have spent more hours in that game than anything in my Steam library back in the day.

[–] [email protected] 29 points 1 year ago

because 99.9% of them are cheap cash grabs and little more than a clicker game which just changes some arbitrary numbers to simulate progression.

[–] [email protected] 29 points 1 year ago* (last edited 1 year ago) (1 children)

No one in their right mind would do proper gaming on a phone. Touch interfaces are shit.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (4 children)

But I enjoy those mobile-only games 😅 How would I play them otherwise? And I think touch interfaces allow for some gameplay you wouldn't ever get anywhere else, like swipe actions and multi-finger gestures, which you can see in games like Infinity Blade or Fruit Ninja (or even True Skate, which seems to have quite a following, not my fave personally but I can't imagine that on any other device)

[–] [email protected] 15 points 1 year ago (1 children)

Those touch mechanics are things you don’t need on any other platform as opposed to literally the only option via mobile. Games as shallow as Fruit Ninja, seriously? You ever pay a Nintendo Wii? Or any of the Xbox Kinect type motion tracking games (i dont remember the Playstation variant)? That’s a hell of a lot more immersive than twitching your finger on your phone. Lets not even get into the world of VR gaming that’s been around for years now.

Multi finger gestures- like an entire PC keyboard…while moving your mouse? Can you use 10 fingers on your phone at the same time? Or multi button/direction combos on a controller? Plus the fact you can program multi-function macros on a PC.

Pinch zoom- mouse wheel: faster, more control, & way more range.

Swipe- like move your mouse? Or a controller joystick? Or the arrow keys? RTS or any top-down games have been using “swipe” variants to move around maps basically as long as the game genre has existed. Most mice come standard these days with thumb buttons that are pre-programmed as literally Forward and Backwards buttons (think page turn, or swipe left/right). Even the mechanic of hotkeys that most games have.

Add in the ability to right-click, or hold any button and click and you open literally endless opportunities for any sort of “finger” or “swipe” type control. A PC mouse is literally your hand with a LOT more fingers.

But lets go deeper…there ARE touch interfaces for other platforms. Not used much for gaming, but how do you think digital artists draw and paint?

Basically, these touch gestures you’re so hung up on are literally all you have- and it ain’t much. Anything else i could add has been said multiple times from all the other comments….

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

None of the examples you listed would be a good version of true skate, you swipe with two fingers simultaneously in different directions and at different speeds to get the tricks you're looking for, the idea being that each finger is a foot on a skateboard. It is pretty unique and one of the better mobile games out there.

A PC mouse is your hand with one finger and lots of buttons... How would I use the multiple fingers you refer to to simultaneously move up with one and down with the other?

I don't think anyone is arguing that mobile does everything better.... Obviously a keyboard can make more use of multiple buttons than a touchscreen, that's also true vs a controller but that exists too. Simplicity is sometimes what people want or need, I like being able to play games on a train journey so finding the decent mobile ones is very worth doing for me.

Also why does this comment read so angrily? We're talking about casual gaming, just chill.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

The default control scheme for the game Sessions is using a controller with 1 foot per analog stick, so that's covered. I think Skate XL has a control scheme like this too.

[–] [email protected] 3 points 1 year ago (1 children)

But that doesn't replicate feet on a board. In true skate you literally position your fingers on the screen so they mimic feet on a board, and the movements required for your fingers are moreorless that of your feet in real life skating.

I'm definitely not saying there isn't a way to control the game, or that games don't exist with similar play styles, but taking away the actual placement of fingers on the board onscreen would take away an awful lot of the reason people enjoy it, and it wouldn't be the same game.

[–] [email protected] 4 points 1 year ago (1 children)

the movements required for your fingers are moreorless that of your feet in real life skating.

Have you played Sessions? This is how it works in that game too, literally the only difference is your fingers are on analog sticks rather than on the sheet of glass that is your phone screen. The developers ended up including an alternative control scheme more similar to EA's Skate series because of how intense the learning curve on their control scheme is.

but taking away the actual placement of fingers on the board onscreen would take away an awful lot of the reason people enjoy it

I guess this is where we just have to agree to disagree. I can't think of any reason I'd find blocking part of my field of view as an enhancement to the experience.

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[–] [email protected] 5 points 1 year ago (1 children)

Well, I guess it's time for my biannual reinstallation of true skate!

Mobile games get a lot of shit for some very valid reasons, but so many have written them off entirely because of the microtransactions and/or touchscreen controls when there are some very good games that don't suffer from either of these issues.

You're absolutely right though, it allows for things like true skate to exist which is brilliant. And if you can be bothered to hunt out the good paid games you can avoid microtransactions entirely. Bloons Td6 is arguably the best value game I've ever paid for given the hours I've sunk into it over a year or so. Cost me £6 once and has never asked for another penny.

Also the room series is fantastic, as is monument valley. The good ones are out there, but people will download a few free games, get bombarded by ads and microtransaction "deals" and write off the whole genre.

[–] [email protected] 2 points 1 year ago (1 children)

If you like the Room series, have you tried the Forever Lost trilogy or anything by Fire Mapel Games?

Some of the greatest puzzel games I have played.

[–] [email protected] 2 points 1 year ago (1 children)

I haven't but I'll give them a go, thanks!

I also enjoyed the rusty lake series if you like point and click mystery puzzle games.

[–] [email protected] 2 points 1 year ago

I will look that up, never heard of it. Thank you too.

[–] [email protected] 3 points 1 year ago

Nintendo Wii/WiiU/DS/Switch did it better.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I also have some Sim City game on my phone. It's great for when you have a couple of minutes to waste waiting on a train or something. I have nothing against mobile games itself, but I wouldn't consider that gaming.

As someone that used to be a somewhat competitive gamer back in the days, I don't like being lumped in with people playing mobile games. We are not the same. Call me a gatekeeper, but my aunt playing candy crush just isn't a "gamer" in my book.

[–] [email protected] 25 points 1 year ago (1 children)

No offense but how old are you

[–] [email protected] 25 points 1 year ago

The vast majority of mobile games are not designed to be good games. They are designed to be addictive vehicles for advertising and micro transactions.

[–] [email protected] 23 points 1 year ago (4 children)

I've yet to meet a game with a touch screen interface that doesn't annoy the hell out of me

[–] [email protected] 5 points 1 year ago

Tower defence games work well on touchscreen if you enjoy strategy type games.

Between bloons and kingdom rush there are also some top tier games available on mobile.

[–] [email protected] 2 points 1 year ago
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[–] [email protected] 22 points 1 year ago* (last edited 1 year ago)

Many mobile games are just thinly veiled attempts at monetization. Get people hooked, then start adding time-bound gates you can unlock, add PvP with loot boxes and multiple types of premium currency that's hard to keep track of. Doesn't matter what the game is about - you can do this to racing games, fighting games, gardening games, whatever.

That said there are still mobile games that are fun and genuinely good gameplay - I used to love Minigore too, after it was available on Android. But these are few and far between.

[–] [email protected] 21 points 1 year ago (1 children)

Multiple things:

  • A lot of mobile games include ridiculous micro transactions
  • a lot are copy paste concepts or are missing game depth and complexity (comparable with Minesweeper or Solitaire)
  • the standard input device (touch) is not great for traditional games developed for physical button games

There are definitely exceptions to the problems, but I haven't found a mobile game yet that catches me for 100h.

[–] [email protected] 3 points 1 year ago

If you like tower defense games bloons td6 will.

£6 for probably an average of 30min - 1hr per day for the last year for me. With shit loads of content still not done and lots I haven't learned yet.

[–] [email protected] 16 points 1 year ago (1 children)

Because the big majority of mobile games are filled with ads, pay to win, made for ipad kids, have a very simple concept and are generally just copy pastes of the thousands of shitty games on the store.

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[–] [email protected] 10 points 1 year ago* (last edited 1 year ago)

Play whatever you want, I doubt you're getting weird looks for playing anything in public.

I personally despise the mobile gaming industry as a whole for its propensity for going live service or shovelware in the vast majority of instances. Of course I can think of gems in the rough but in many cases it went for a business model I ended being disappointed in.

At the end of the day, the switch and steam deck are far preferable on the go gaming platforms that suit me much better.

[–] [email protected] 9 points 1 year ago

Play the games you enjoy on the platform you want and ignore anyone that gives you shit for it.

[–] [email protected] 9 points 1 year ago

Problem for me is phones are uncomfortable to use for gaming in so many ways. My hands aren't even that big, and my thumbs cover a lot of the screen. Then phones get hot when using them a lot. Not to mention staring that long at a mobile screen makes my eyes feel like raisins. Plus it's really shit posture to sit with your neck bent at a 90° angle looking straight down into your lap. None of these are very enjoyable for a gaming experience.

I won't even talk about the crazy predatory nature of most phone games being aggressive dopamine hijackers, cause that's covered in the thread already, but that too.

[–] [email protected] 9 points 1 year ago

gatekeepers gotta gatekeep

[–] [email protected] 9 points 1 year ago

I assure you no one cares you're playing on your phone in public. Unless you have your game sound on speaker. Then they're staring at you because you're annoying them.

[–] [email protected] 8 points 1 year ago (1 children)

For a long while mobile games were either beyond simple (like snake on the old indesctructible Nokia) or we're pay to win money extractor gachas. It's relatively new territory for games on phones to be anything other than those. There have almost always been exceptions of course, but finding them has not been simple. This is the first I'm hearing of the two you mentioned.

[–] [email protected] 3 points 1 year ago (1 children)

For a long while mobile games were either beyond simple (like snake on the old indesctructible Nokia) or we’re pay to win money extractor gachas.

There was a period before the latter really came around that things were pretty interesting.

Then in-app purchases, subscriptions and micro transactions basically dialed up to 11 on mobile platforms.

[–] [email protected] 2 points 1 year ago

Ah, that must've been in my 'accidentally Amish' phase of adulthood where I was too broke to afford anything other than food, shelter, and clothes.

[–] [email protected] 8 points 1 year ago

I use a gameboy emulator on my phone cause nearly all mobile games are marginally better than casino games and designed around the same idea.

[–] [email protected] 7 points 1 year ago

The kind of game I like to play usually have keys to move the characters, keys for actions, keys for selecting items or weapons, them the mouse to move the viewpoint, fire or block.

These controls map poorly to a slate of glass.

Even the games I used to play, like Tetris or platformers, work badly if you only have virtual buttons to press.

It may be fun for you, but I just can't get the hang of it.

[–] [email protected] 6 points 1 year ago

It doesn't help that the games you constantly see ads for are the dumbest, most brain-dead crap imaginable. I'm sure there are decent games for phones, but they don't seem to invest in advertising.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Personally I won't judge people for playing mobile games, there are some good ones out there, but most of the ones I've seen seem very streamlined towards player monetisation, or are slot-machines by a different name - it's the same reason I often won't play "Free to Play" games on PC either.

I'm curious as to what genre of games you play, because some absolutely would benefit from touchscreens (i.e. visual novels, point-and-click games), but I can imagine most others would fare better with traditional controls (even at the expense of portability)

Edit: Having actually seen these games you refer to, I can see they're very much part of that former category, and are very reminiscent of flash minigames I played as a kid. I would personally consider minigames as a different thing to games proper, as they're much more shallow experiences, so maybe that is what you're running into with people saying they're "not real games"

[–] [email protected] 4 points 1 year ago (1 children)

Honestly it’s the monetization systems. I’m sure there are some fine mobile games out there, but they are drops in an ocean of low effort microtransaction factories.

The status quo right now seems to be gacha style games, which tend to be a thin veneer of probably anime fan-service girls over a deceptively addictive slot machine. The point isn’t to make a fun game, it’s to get whales addicted to the loot boxes so they pour fortunes into the game a few bucks at a time.

I doubt that most people actually care that a game is played on a phone, they’re just tired of watching the mobile game industry race to the bottom of the integrity barrel; and they’re afraid that the undeniably successful profiteering is going to continue leaking into every other medium.

[–] [email protected] 2 points 1 year ago (1 children)

Hell while I'm not the biggest fan of apple or its products. It was fascinating to see many people complaining about the price of the Resident Evil Iphone ports going to cost a full retail price. While we haven't seen them released yet and can't vouch for its performance or looks but the idea of playing a full AAA title on your phone and asking for it to be priced in a normal mobile range (5-10$) is god damn insane.

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[–] [email protected] 4 points 1 year ago

Who cares what other people think of you're having fun?

Personally, I've never really had a good experience with mobile games. I keep trying, but the games I get recommended seem shallow, and I have a serious aversion to ads so that ruins most mobile experiences for me. The games I have enjoyed on mobile are mostly puzzle games, or clones and ports of games from other systems. But who cares what I think if you have fun. My partner spends way more time playing games on their phone than on PC or PS5. Different strokes, and all that.

[–] [email protected] 3 points 1 year ago

Because people are elitist shits about everything

[–] [email protected] 3 points 1 year ago

I like how everyones complaining aboit micro xactions and monetization like console and pc games aren't also doing that. Compare apples to apples, if you're only going to talk about the free to play mobile games, you cant compare them to the $70 dollar titles on console and PC. Give it enough time and your PC free to plays and mobile ones will be monetized almost the same, weather thats due to new laws or the industries playing the long slow game of adding more and more monetization without spooking off the customers.

[–] [email protected] 2 points 1 year ago

What are some of your favourite pc games?

[–] [email protected] 2 points 1 year ago

A lot of the older ones are pretty good

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

People have been calling Nintendo games “not real games” since the PlayStation 1. Who cares what other people say.

[–] [email protected] 2 points 1 year ago

How do you know they’re looking at you weirdly?

[–] [email protected] 2 points 1 year ago

personally, i still do it out of stubbornness. the old cell phone games weren't real games. they were less than old Atari games. as cell phones evolved, so did the games. eventually we get into the more modern era, and some cell phone games are more 'real' than older console games were.

i acknowledge that modern cell phone games, are often more of a real game than games we had back in the console days.

that said, i'll still consider them not real games for many years to come. don't worry what other people think. if you enjoy them, play them.

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