this post was submitted on 11 Dec 2023
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[–] [email protected] 20 points 2 years ago (2 children)

One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.

[–] [email protected] 6 points 2 years ago

Yeah seriously. Amazing devs who kept on their update cycle and listened to their fans. A lot of the QoL improvements were suggested by the community.

I bought it during last year's Steam Winter sale and it's one of my most played games.

[–] [email protected] 3 points 2 years ago (1 children)

I started playing it around May 2023, and it was pretty solid.

So to see a massive list of changes since then, just wow!

[–] [email protected] 1 points 2 years ago

They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.

[–] [email protected] 13 points 2 years ago

Superb is right! Absolutely a delight, it's become something I keep returning to on a regular basis. Each time, just enough balance between "chilled out," familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.

[–] [email protected] 11 points 2 years ago (1 children)

Been playing it the last few weeks, pretty addicting

[–] [email protected] -3 points 2 years ago (2 children)
[–] [email protected] 16 points 2 years ago (2 children)

Honestly, you're wandering into prescriptive vs descriptive grammar on this one. How we use words changes over time. For example, it's not nearly as big of a deal to to end sentences with a preposition anymore.

No need to be pedantic, the meaning is clear.

Addicting, especially for non-professional usage, is perfectly fine these days.

But I tend to be a descriptionist.

[–] [email protected] 5 points 2 years ago

Addicting is a perfectly cromulent term to use in place of addictive

[–] [email protected] 2 points 2 years ago

Incorrect usage and descriptivism are still separable; it's still not a word (yet), although that is arguable of course.

[–] [email protected] 9 points 2 years ago (1 children)

I bought it Saturday then played it for like 24 hours straight. Got close once but haven't won yet

[–] [email protected] 4 points 2 years ago (1 children)

I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.

I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn't "succeed" on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.

[–] [email protected] 5 points 2 years ago

Interesting!

I'm no where near an expert.

How are you playing it?

Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you're angering the forest too much, pull back your wood cutters. Also, don't open a new area without being ready with ingredients.

It's a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.

[–] [email protected] 9 points 2 years ago (6 children)

I need a solid tutorial vid to get me goin on this one, somehow it's mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?

[–] [email protected] 12 points 2 years ago

I still haven't beat it but the 2 tips I learned that changed the game for me are:

  1. Don't select your building blueprints right away. Wait until you've unlocked more of the map to see what you can actually use

  2. Build the crude workshop ASAP and start making planks and fabric

[–] [email protected] 6 points 2 years ago (1 children)

My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. "No, I REALLY don't need 200 brick, thanks, I'd rather have some pottery, just a LITTLE BIT, PLEASE"

[–] [email protected] 3 points 1 year ago

I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)... so being able to set "keep my stocks of these at 20, these at 10" gives me such joy.

[–] [email protected] 6 points 2 years ago

Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.

Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.

[–] [email protected] 6 points 2 years ago

Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don't die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.

[–] [email protected] 3 points 2 years ago

This was me too. I know I would love it if I gave it the time but my first few playthroughs didn't catch me right away. Couldn't get into the game loop

[–] bradsmybro 1 points 2 years ago

Another common mistake is cutting into to many small glades. Each glade you cut into increases the hostility permanently. The resources gained from the dangerous glades (skull over it) are much higher.

Hostility also goes up for every wood cutter you have so early on in the storm you can often get away with temporarily removing a few woodcutters to reduce hostility and keep everyone happy during the storm.

[–] [email protected] 8 points 2 years ago (2 children)
[–] [email protected] 9 points 2 years ago

Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.

It's more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it's so sweet when your choices line up to the danger.

[–] [email protected] 2 points 2 years ago
[–] [email protected] 6 points 2 years ago (1 children)

I have played that game in early access and it was pretty good. The devs really listened to the players to make it better.

[–] [email protected] 5 points 2 years ago

I bought it ages ago but still haven't booted it. I guess now is the time!

[–] [email protected] 6 points 2 years ago (1 children)

I love city-builders, RTS and roguelite... this looks like a fun game.

[–] [email protected] 3 points 2 years ago (1 children)
[–] [email protected] 2 points 1 year ago

I am loving it!

[–] [email protected] 4 points 2 years ago (1 children)

Did it arrive on gamepass yet?

[–] [email protected] 4 points 2 years ago
[–] [email protected] 3 points 2 years ago (1 children)

Did they ever add gamepad support?

[–] [email protected] 5 points 2 years ago (4 children)

According to the Steam page, it does not have controller support.

I’m waiting for that too, so I can play on the Deck or on the couch

[–] [email protected] 3 points 2 years ago

That's my current wish. After 50 hours on my computer, Im excited to take it with me on a keypad.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (1 children)

Yeah, I guess I'm gonna dogpile here a bit, but can confirm it's pretty solid on the deck. I thought I'd hate track-padding, but it's actually pretty pleasant. Just had to remap a couple things, like wood-cutting & a couple back paddle buttons and it plays surprisingly smoothly. I've played on both PC & deck and oddly I'm starting to get to like playing on the deck a little bit better actually.

Give it a try!

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

Ok, yeah I’ve tried trackpadding other games on the Deck and it was a thoroughly unenjoyable experience for me. Maybe I’ll try to push through again with this game

[–] [email protected] 3 points 2 years ago

I've played almost exclusively on my Steam Deck since early access. I'd argue it's actually easier to play on the Steam Deck with all the hotkeys and whatnot mapped to buttons.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (1 children)

You can play it on the Deck if you just use one of the trackpad as mouse, I do it all the time :D

[–] [email protected] 2 points 2 years ago

Yeah I’ve tried using the Deck’s trackpads in games. I’m ok with it for an occasional menu, but I haven’t been able to enjoy it enough to use it as a primary gaming input device

[–] [email protected] 2 points 2 years ago

I don't have too much time to play because of parental duties but every second I have goes to this game now. Looking forward to the next time I can sit down and play a map, solving the puzzle, gaining some resources for meta progression. It is so good.

[–] bradsmybro 1 points 2 years ago

Some general advice for people getting into the game to get started.

There are three blocks of time in the game, drizzle, clearance, and storm. Different things happen in all of them but the most important for beginners is the storm. During the storm most of the negative features of the map are active and have to be handled otherwise you will lose people.

To handle the storm well you have to handle your hostility (red bar in the middle top of the screen). Hostility goes up over time and is also increased per woodcutter as well as each glade that has been cut into.

To reduce hostility you can sacrifice wood/coal at the hearth or you can reduce the number of woodcutters you have. Alternatively you can try to get everyone's resolve high enough that they can weather the storm without issues.

Resolve is basically how happy everyone is. The most basic increases are through houses. You should make sure that everyone has at least a basic house. The housing bonus goes up further with specialized houses. Having particular food cooked as needs met (like beer, or brawling) also increase it. Lizards and harpies start with very low resolve which can be tough to handle as a new player.

But the low initial resolve also has a benefit. They have a very low threshold to start earning you points. Every race has a blue line on the abr next to their picture in the top left. If their resolve hits that you start passively earning points which can be helpful if you just need a bit more to unlock another blueprint.

Tips to start: Don't cut into to many small glades. Each one increases hostility by 10 and it adds up quick. The larger glades will give you much more resources and their events when handled properly can be very rewarding.

Use the trading post. Cutting into a large glade when you know a trader will arrive soon helps make the process safer since you can trade for any materials you might need to do the event. Doing trade routes to earn amber is a great way to get the money you need to buy everything.

Time when you will cut into glades properly. I prefer to cut into a large glade right after the storm phase has ended. That way I have all of the drizzle and clearance to deal with any issues I have. A lot of events reduce resolve while you work on them so doing them during the storm is not good.