Please not with the grandiose promises again hello games, not again.
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Right? You'd think he'd wise up lmao
They had a solid redemption arc post-release from No Man's Sky. Sean Murray may be riding that high and lost track of the lesson he should've learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man's Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.
And if Sean is saying it's much harder, than the reality is likely terrifying.
Sean Murray may be riding that high and lost track of the lesson he should’ve learned
Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He's doing the same thing again because it worked like magic the first time.
The "but the game is good now" people are the ones who showed him he can do exactly the same thing again without any serious repercussions.
It worked the first time. Why would he?
Yeah. I don’t know why devs talk about features of a game that is years out. Bums me out to hear about Witcher 4, as a massive Witcher fan. Like, why are you hyping this game up? Do you not remember CP2077 release? Do they not remember NMS release?
Promise of what though? Boring "gameplay"?
STOP. SHUT UP. DO NOT MAKE HUGE CLAIMS ABOUT WHAT THIS GAME WILL BE. Please learn from your mistakes.
What mistakes? They got rich with No Mans Sky.
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Overpromise
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Sell
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Shut the fuck up during the outrage
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Update game
Seemed like a winning formula for them.
Is that really a huge claim though? A big mountain you can climb over isn't particularly exciting in the current realm of technical possibilities.
He's just good at making it sound cool, I guess.
It's both a huge claim and an unimportant one, and that's why it's a problem.
Claiming you have "taller than Mt. Everest" mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It's not impossible, just a lot of work.
At the same time, it's not very important. When I'm looking for a next game, I don't care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
Someone on that other site did the math and conclusively calculated that High Hrothgar is about 2000ft above sea level.
That's a decent hill
Yeah, that's a fair point. It would be more exciting if it wasn't procedurally generated, and that those mountaintops actually have something important to the gameplay or story explicitely placed there.
Then it would at least make a bit more sense to talk about how climbable those huge mountains are.
I find this all very amusing. Haven't even played No Man's Sky yet.
I see Sean Murray has learned nothing from the No Man's Sky hype cycle. I don't want grandiose promises about the scope and scale of the world, I want to know what exactly I'll be doing in it. They're promising role-playing depth, but the whole part about "building, survival, and exploration" just makes me feel like it will be another survival sandbox game with some RPG elements.
You also can't have that much roleplaying depth with a procedurally generated world. There's only so much that we'll be able to do on RNG alone.
That's why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.
Will the mountains be as boring as NMS?
Fun fact: you can climb mountains that are miles high, taller than Everest already in no man’s sky. Is it fun? No it really isn’t.
This game looks cool but it's probably going to be boring as hell
It is exceedingly boring
Idk, NMS is bloody amazing!
When does it get amazing? I get so tired of managing my resources just so I can stay alive.
For real! I tried playing it after it was "fixed", and it was just not a fun experience for me. I spawned on a planet that had none of the resources I needed to progress, so I would just die after slowly suffocating. After the third or fourth time it happened in a row, I just gave up on it.
Having life or death based on RNG within the first 10 minutes of the game is not a good experience. I'm sure some people got luckier with their spawns and are having a great time with the game, but several bad spawns in a row really soured it for me.
What difficulty are you playing it at?
From the start. I mean survival is part of the game. What did you expect?
I don't know, after they fixed everything I'd say the game is pretty neat for me rather than amazing but I'm glad you're getting that much fun out of it!
Seems like Sean Murray went to the Peter Molyneux School of Videogame Marketing.
Why?
Running straight up mountains mashing a jump button is fun, but it does get old after a few minutes. Not aure why you'd make a huge mountain.
I get the skepticism but I think that after they got humbled into providing free DLC for 7 years, they aren't going to make the same mistake. I'm cautiously optimistic in other words.
Why?
Not really selling it
Not my type of game but I think Hello Games has managed to redeem themselves somewhat. The amount of updates they churned out to meet NMS's promises and go above and beyond them is nuts.
Hopefully they learned their lesson from their first fuck up and won't torpedo whatever goodwill they've managed to win back.
That's quite the lofty promise...