this post was submitted on 25 Dec 2023
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[–] [email protected] 182 points 2 years ago (1 children)

GTAV NES port here we come

[–] [email protected] 147 points 2 years ago (11 children)

Again for anybody working on their own games or who does software. Avoid this like the plague.

[–] [email protected] 60 points 2 years ago (1 children)

Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5's code?

[–] [email protected] 130 points 2 years ago (9 children)

Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

[–] [email protected] 39 points 2 years ago (14 children)

If they can prove it. There's only so many way to do something in code

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[–] [email protected] 29 points 2 years ago (1 children)

Depends on which country you're in. I would bet if you do it in Russia there will be zero consequences.

[–] [email protected] 78 points 2 years ago

The consequence of living in Russia is you will die in occupied Ukraine.

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[–] [email protected] 12 points 2 years ago* (last edited 2 years ago)

Again for anybody working on their own games or who does software. Avoid this like the plague.

Learning from the code and reusing the same code are two different things. It's not every day you get to see how the pros do it.

~~On a completely different subject, I'm curious about your username, could you elaborate on it?~~

Edit: I scrolled down. What is Stormlight?

Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)

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[–] [email protected] 67 points 2 years ago (1 children)

Now that the source code is "out there" it may be possible in the future for better mod support, fingers crossed.

[–] [email protected] 91 points 2 years ago (2 children)

"You have been banned from Rockstar Social Club."

But seriously, fuck their jank-ass forced integration.

[–] [email protected] 28 points 2 years ago (3 children)

Could be modded to work around their shit app

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[–] [email protected] 21 points 2 years ago

Banned from their social club and all local saves wiped for good measure.

[–] [email protected] 56 points 2 years ago (8 children)
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[–] [email protected] 53 points 2 years ago (5 children)

Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody's providing a link to that Discord nor a mirror of the code.

[–] [email protected] 25 points 2 years ago* (last edited 2 years ago) (7 children)

Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it's long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.

[–] [email protected] 27 points 2 years ago (1 children)

My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people's full-time job, so it's no surprise a bunch of amateurs with no docs couldn't do it.

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[–] [email protected] 19 points 2 years ago (2 children)
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[–] [email protected] 48 points 2 years ago (3 children)

Does this mean the hackers and cheaters will only get worse from here?

[–] [email protected] 20 points 2 years ago* (last edited 2 years ago) (3 children)

Unlikely, unless the source code for the anti-cheat system and the server have been leaked as well.

The source code for just the game isn't really going to help cheaters. Cheat makers typically don't care about the code, they'd look at either altering the game files, and/or the memory space where the game variables are stored. Having access to the source doesn't really help with that (well it may help them understand the compiled binaries a bit better, assuming they don't know them inside-out already - we're talking about a 10 year old game here).

But it may help modders for making mods and stuff. These mods may or may not be detected by the anti-cheat system though.

If Rockstar coded the game properly, the server won't allow the client to connect if any of the files have been modified, or if the anti-cheat system is spooked/borked. So assuming that's the case, any mods that may come out of this would be for offline gaming.

TL;DR: There's nothing the worry about, online gaming (against randoms) will continue to suck as usual, best to stick to offline play or playing with/against a trusted friend circle.

[–] [email protected] 12 points 2 years ago (3 children)

Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.

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[–] [email protected] 17 points 2 years ago* (last edited 2 years ago)

If support has been discontinued for GTA 5 and it no longer receives any updates then yes that's likely.

edit: depending on what is actually included in the "full source code", of course.

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[–] [email protected] 32 points 2 years ago

But does it compile?

[–] [email protected] 16 points 2 years ago

Grand Theft Video (Game)

[–] [email protected] 16 points 2 years ago (2 children)

Here come the unbreakable cheats I guess.

[–] [email protected] 30 points 2 years ago

This is (one reason) why anti-cheat should be server-side.

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[–] [email protected] 13 points 2 years ago (1 children)

Do Red Alert 2 next, please

[–] [email protected] 14 points 2 years ago (1 children)
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