this post was submitted on 25 Jan 2024
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[–] proper@lemmy.world 93 points 1 year ago (4 children)

yet places like ubi and ea can’t seem to make a fun game with their billions.

[–] Zorque@kbin.social 32 points 1 year ago

That's not their focus.

[–] Ephera@lemmy.ml 17 points 1 year ago (1 children)

I find it so weird, too, because I always assumed those AAA games failed to be fun, because they include a multitude of different gameplay mechanics, to differentiate themselves from the indies which generally focus on making very few gameplay mechanics extra fun.

But Palworld does exactly the AAA thing, mixing all kinds of genres, with the respective gameplay mechanics to boot, and none of those are individually extraordinary.

I guess, humor and not taking yourself too serious go a very long way. Maybe it's also a matter of things not being as balanced/polished as in AAA games, so anything you unlock could be ridiculously overpowered, which makes it more fun to explore.

[–] BruceTwarzen@kbin.social 6 points 1 year ago

I think their main problem is some suits interfering. Anthem was probably at some point a fun idea/concept. And then some guy was like: yeah but what if it would really drag on and we try to do a destiny, because he heard they make money.
I assume the developers qnd artists know what makes a game fun, they are just not allowed to make a fun game.

[–] BruceTwarzen@kbin.social 2 points 1 year ago

I can't wait so see how shit skull and bones ends up being.

[–] TurboHarbinger@feddit.cl 22 points 1 year ago (1 children)

A story for an anime. I can't believe I got scouted by X company!

[–] victron@programming.dev 16 points 1 year ago (1 children)

The title is missing some "into another world". Also the guy gets a sweet harem, and let's throw some truck-kun for shits and giggles.

[–] SkyezOpen@lemmy.world 7 points 1 year ago (1 children)

Guy gets isekai'd into the game before starting work on it, and has to fix the shooting mechanics from inside.

[–] noirnws@lemm.ee 1 points 1 year ago

That's an award winner title in the making!

[–] Sheeple@lemmy.world 15 points 1 year ago* (last edited 1 year ago) (2 children)

I'd like to clear up some myths. Not sure why stuff keeps getting perpetuated

[–] nanoUFO@sh.itjust.works 19 points 1 year ago* (last edited 1 year ago) (2 children)

Man why are those images so big lemmy, anyway he has a history with crypto and their last game Craftopia is still in early access. It now has mixed reviews because people are making the assumption that they aren't going to be working on both games. I personally don't see the appeal of palworld, looks like just a mishmash of mechanics.

[–] inlandempire@jlai.lu 9 points 1 year ago* (last edited 1 year ago)

I don't see the appeal either but this is sometimes what works and pushes a field forward : remixing ideas and techniques into something that feels new. Not that it's what happened with palworld since any description of this game must rely on references to other games instead of allowing it to exist on its own.

(Also I'm not talking about the creative drought and inability to create something on their own, which they showcase through their products in terms of art direction... Just that some games were considered innovative because they merged the right ideas together, this applies to other art fields too but it's too late for me to think up an example)

[–] SkyezOpen@lemmy.world 4 points 1 year ago

It's actually very close to ark with vague boss progression and automated base mechanics added. Also much easier to capture things than taming dinos, they don't die AFAIK, and you can carry 5, so basically better QOL and less bad feels overall. Nothing particularly groundbreaking but incredibly satisfying.

Oh and fast travel points make exploring very simple.