we're all going a little crazy, but this is just the right kind of insane. make it run pong with powerpoint controls next please.
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pfft— 16-bit @ 3Hz and 128k of ram?
give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128b of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
edit 2: Adventure, (aka ADVENT) was the original text-adventure game:
This is one that you can really get your teeth into. You travel around an imaginary world, collecting treasure and solving puzzles, all the while making a map on paper so that you have an idea where you are. The control system is fairly simple with just one or two word commands, and once you get the hang of this, it works really well. It is also made easier by certain short-cuts such as just typing, 'building' to enter the building.
The game ADVENT, which adventure is based on, was written on a PDP-10 in FORTRAN by Will Crowther in 1976 and is considered to be the first adventure game. The following year Don Woods expanded the game by adding fantasy elements and making it more puzzle-orientated.
Originally written by James Gillogly in 1977 as a port of the classic FORTRAN game ADVENT written by Will Crowther and Don Woods.
(source)
I actually got to play the original version when I was a student at RIT in the 90s, as the College of Computer Science still had a DEC PDP-10 running a VMS/VAX system that had a copy of Adventure. It was infuriating, and I wasted far too many hours in study hall playing that shit when I should have been learning C++.
Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.
oh, shit, fixed!
yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.
so its technically possible to run excel with excel
This is right up there with portal on the n64
Sadly, Portal64 has come to an end after cease & desist letters were issued to James. Still, it was a fantastic series and he is a great presenter, he makes the technical challenges he faces so Interesting to follow.
It really sucks and i wish i had cloned the repo. To me the code was so clean and easily readable, i wanted to look over it more to learn for my own n64 project.
this irrationally infuriates me. (edit: because I hate excel)
cool work, tho
Why would anyone hate Excel?
Numbers scary
Also,
and
Can it run doom?
Doesn't meet the minimum requirements :P
the article anticipates and responds to that question
You expect me to actually read the article like some kind of schlub?
at 3hz it would be a really long game
But can it run crysis?
heard you like cpus so imma gonna put a cpu in your cpu dog
It runs DOOM?
What doesn't run Doom? They have probably gotten cashew nuts to run Doom.
Everything is doomed to run DOOM.
If you enjoy watching 1 frame per x time period sequences, and you're okay with x being decades, it might "run" doom.
3hz processing is probably achievable by some humans
They say it can't run DOOM however you can use it to display the video output from DOOM.
Does that make Excel the operating system? Or is it the firmware/BIOS
Excel would be emulating the silicon here
Excel would be closest to a virtual machine software in this case
But does it run Crysis?