Aielman15

joined 2 years ago
[–] [email protected] 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

As someone who loves JRPGs as a genre but has generally grown out of their anime phase, Expedition 33 looks really interesting. I've been eyeing it since the announcement trailer and its recent success got me curious. A co-worker told me that it's just 20-30 hours to beat, which is a huge plus for me (don't have the patience to clear 100-200 hrs games anymore - looking at you, Persona 5).

I'll probably get it this summer as soon as I manage to get some free time from work.

[–] [email protected] 16 points 1 day ago (1 children)

Welcome back! :)

[–] [email protected] 7 points 3 days ago (1 children)

How did it go?

My friend and I were interested a few years ago and took a look at the manual, and our head was spinning while reading the countless tables referencing other tables. I remember everything feeling twice as convoluted as how it should've been, for no reason.

[–] [email protected] 3 points 3 days ago

Rome didn't end like Atlantis. Caligula won.

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago)

I don't know if you're asking sarcastically or not, but I'd mention Divinity 2, Baldur's Gate 3, Witcher 3, and those are just the most popular/universally acclaimed. I feel all three of them offer the same sense of adventure and exploration in an open world map, with actually interesting side content, engaging combat system, and voice acting that doesn't scream "we're being held in the recording room against our will, please save us". They are also relatively bug-free, or at least not broken the way Bethesda titles are.

Back in the days, I think Gothic had the same clunky gameplay but at least offered a much deeper worldbuilding and more interesting choices.

You can also widen the search by changing the parameters. The thing that sets Oblivion apart is that it attempted to do a lot of things, but everything is either shallow, poorly executed, or outright bugged. If you take a look at other titles that did some of the things Oblivion did, there are countless that executed those ideas a lot better. Fable 2, Dragon Age, Avowed for example, and again, I'm only mentioning the most famous ones.

[–] [email protected] 8 points 4 days ago* (last edited 4 days ago) (16 children)

I'm honestly surprised that so many people longed to return to Oblivion. The game's as bad now as it was 20 years ago - janky combat, horrible dialogue, bugs galore. They gave it a nice coat of paint, but the moment you transition from dialogue to gameplay, you go back to the same animations from the original game. It's kind of eerie looking at a game with modern graphics and such dated gameplay.

There are so many games nowadays that do what Oblivion attempted to do, so much better.

[–] [email protected] 17 points 5 days ago (3 children)

It's not my cup of tea, so I can't speak by experience, but a friend of mine tried WEBFISHING and loved it.

[–] [email protected] 10 points 5 days ago (1 children)

To be fair, senators were so shitty and corrupt, that a horse would almost certainly do a better job.

[–] [email protected] 2 points 6 days ago

There are no beginnings nor endings to the turning of the wheel of time.

[–] [email protected] 5 points 6 days ago

Cool to see an indie game from a new studio getting so much praise.

[–] [email protected] 20 points 1 week ago (5 children)

As much as I hate Discord, that's the software me and my friends use to talk and share screen. It doesn't support drawing on screen, unfortunately, but you can play music and they'll hear it if you're sharing the entire screen and not a single window.

The drawing on screen part is a bit odd, however. At that point, why aren't you just playing a regular VTT and allowing your players to move their own miniatures? I know that many VTTs are either too complicated for regular users, or too cumbersome for regular use, but I'd suggest testing a few of them until you find the right one for you.

As for me, I've tried many VTTs and the only one I liked was Tabula Sono . It's very easy to jump into and use, and all my less-tech-savvy friends were able to learn it in minutes. It also has an extensive library of (free!) miniatures, supports uploading your own content, and is system agnostic (it's just a literal virtual tabletop).

I'd fucking buy that thing if I could. Unfortunately, the only way to support the developers is to buy a subscription, and that's a no-no for me :(

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago) (2 children)

Obligatory "I'm not American". I'm a bit confused by this. Can anyone sue the president over an official act? Is that a thing? Didn't the Supreme Court basically say that he could walk outside, shoot a bystander, go back home and face no consequences?

As far as I know, lawsuits that involve rich/powerful individuals and another side with way less cash than them is to just postpone the hearing or drag it on long enough for the poorer side to give up or go bankrupt. Even if it actually succeeded, suing the president is something that could be escalated until it gets picked up by the currently right-leaning supreme court, isn't it?

 

cross-posted from: https://lemmy.world/post/26364695

This is the finished version of my Occultist class, a revamped Warlock that's meant to refine and streamline the OG class.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD’s most customizable class into a boring slog of “I cast Eldritch Blast” and “As my first invocations, I take Agonizing Blast and Devil’s Sight. Again”.
By adding the Patron’s expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock’s 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The 1.0 update includes four Pact Boons (Blade, Chain, Talisman, Tome), four subclasses (Archmage, Deep One, Greatwyrm, Undying) and 50+ Eldritch Invocations, including seven pact-exclusive invocations for each Pact Boon.

Read and/or download the PDF here

Or click the spoiler to read it in image form (it may take a bit to load)Occultist - Page 1 - Cover Occultist - Page 2 - Class features Occultist - Page 3 - Class features Occultist - Page 4 - Class features Occultist - Page 5 - Pact Familiars Occultist - Page 6 - Pact Familiars Occultist - Page 7 - Eldritch Invocations Occultist - Page 8 - Eldritch Invocations Occultist - Page 9 - Eldritch Invocations Occultist - Page 10 - Eldritch Invocations Occultist - Page 11 - Otherwordly Patrons Occultist - Page 12 - Otherwordly Patrons Occultist - Page 13 - Otherwordly Patrons Occultist - Page 14 - Otherwordly Patrons Occultist - Page 15 - BackCover and Credits

If you like what I do and wish to support me, please consider visiting my Ko Fi page :) https://ko-fi.com/taverntalesdnd

 

If I receive a notification (for example, when someone replies to my post/comment), I tap on the notification to open the app, and then proceed browsing the app; when I open the left tray by swiping from left to right I can see my bookmarked communities (which include any multi-community that I've set up) but I can't see any of the communities I'm subscribed to.

7
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

"LumenTale: Memories of Trey is a Monster Collector RPG set in the wonderful land of Talea. Trey, who has mysteriously lost his memories, decides to set on a journey after a particular event. His only guiding light will be a mysterious desire... but will that be true?"

Releasing on Steam and Nintendo Switch at launch, as well as PlayStation and Xbox at later dates.

 

Universal link: [email protected]
Alternate links:
https://lemmyverse.link/c/[email protected]
https://lemmy.world/c/dndhomebrew

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e (both 2014 and 2024). It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality homebrews are posted daily, and that only recently decided to finally ban AI), but it can get a bit monotonous in the long run.
I’ve tried keeping it active over the past few months, but writing quality homebrew takes time, so the are long hiatuses during which the community stays silent. There are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

 

First of all, congrats for going open-source! I know a lot of people asked for it, so I hope this will contribute to more Lemmy users giving Summit a try.

As for the request, I was reading this: https://lemmy.world/post/27017601

The post mentions a potential exploit regarding inline media being used to access the user's IP. I'm not tech savvy, but another developer in the comments acknowledged the issue and pushed a hotfix for their app to patch the issue, so I was wondering if Summit could do the same.

To make things clear, I know there's already an option to display inline media as links. I'm asking for an option that changes the behaviour of inline media in private messages only.

 

This year's Digimon Con was packed with great content! Nobody made a post about this, so here it is.

If you want a written summary, this article has a pretty good one!

Very short bullet point list:

  • Digimon World: Time Stranger, the new mainline Digimon title, releasing later this year on Steam, PS5 and Xbox Series. They introduced the setting (Shinjuku and Akihabara in the human world, and the city of Iliad in the digital world), some of the characters (including the two main protagonist and a few other side characters), and some of the Digimon that will make an appearance in the game (over 400, including Patamon, Gomamon and DemiDevimon as the starters, and all members of Olympos XII). They talk about the game from 9:45 to 35:41, or you can watch a condensed trailer here.
  • Digimon Alysion, a free-to-play digital card game releasing on iOS and android (date TBA). At the time of writing, it has a reveal trailer and a website, but not much else. Personally, I'm pretty excited for this one! I've owned the cards since they first released but I've never been able to play with them because there are no players in my area. Hopefully the videogame will will help boost the popularity of the physical card game as well.
  • There were other announcements, which are not strictly videogame-related: a collab for the new Virtual Pets featuring Digimon and Godzilla to celebrate the 70th anniversary of the big lizard, a new anime series (Digimon Beatbreak), and a cute special, Digimon Adventure -BEYOND- that celebrates the 25th anniversary of the OG series.
 

This is the finished version of my Occultist class, a revamped Warlock that's meant to refine and streamline the OG class.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD’s most customizable class into a boring slog of “I cast Eldritch Blast” and “As my first invocations, I take Agonizing Blast and Devil’s Sight. Again”.
By adding the Patron’s expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock’s 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The 1.0 update includes four Pact Boons (Blade, Chain, Talisman, Tome), four subclasses (Archmage, Deep One, Greatwyrm, Undying) and 50+ Eldritch Invocations, including seven pact-exclusive invocations for each Pact Boon.

Read and/or download the PDF here

Or click the spoiler to read it in image form (it may take a bit to load)Occultist - Page 1 - Cover Occultist - Page 2 - Class features Occultist - Page 3 - Class features Occultist - Page 4 - Class features Occultist - Page 5 - Pact Familiars Occultist - Page 6 - Pact Familiars Occultist - Page 7 - Eldritch Invocations Occultist - Page 8 - Eldritch Invocations Occultist - Page 9 - Eldritch Invocations Occultist - Page 10 - Eldritch Invocations Occultist - Page 11 - Otherwordly Patrons Occultist - Page 12 - Otherwordly Patrons Occultist - Page 13 - Otherwordly Patrons Occultist - Page 14 - Otherwordly Patrons Occultist - Page 15 - BackCover and Credits

If you like what I do and wish to support me, please consider visiting my Ko Fi page :) https://ko-fi.com/taverntalesdnd

11
UA - Eberron Updates (media.dndbeyond.com)
 
  • Artificer class
  • Cartographer subclass
  • Dragonmark feats, including origin feats, level 4+ feats and epic boons.
 
 

Title. Would it be possible to add in-app support for community links such as:
https://ttrpg.network/

 

cross-posted from: https://lemmy.world/post/24870213

  • Bard: College of the moon
  • Cleric: Knowledge domain
  • Fighter: Purple dragon knight
  • Paladin: Oath of the noble genies
  • Ranger: Winter walker
  • Rogue: Scion of the three
  • Sorcerer: Spellfire sorcery
  • Wizard: Bladesinger
view more: next ›