Flaky

joined 2 years ago
[–] [email protected] 5 points 1 year ago

me, wondering why my VHDs in 86box kept disappearing until I realised I needed to set the permissions in my distro's Flatpak settings:

[–] [email protected] 19 points 1 year ago (1 children)

I dunno about non-driver anti-cheats like EAC but Genshin Impact's kernel-level anti-cheat has been used to aid ransomware. Driver-level anti-cheat is certainly malware, that has been settled since Sony-BMG.

[–] [email protected] 1 points 1 year ago

You say that but there are people who swear by the AUR for everything because it has everything or they prefer Pacman for everything lol

[–] [email protected] 18 points 1 year ago (5 children)

I used it after getting frustrated with the AUR. Never looked back unless the package wasn't on Flatpak or had an AppImage.

[–] [email protected] 3 points 1 year ago

I'll probably do that when Plasma 6 hits their main repos. I'm trying it on Arch and so far, I'm well pleased with it.

[–] [email protected] 2 points 1 year ago

I've had my entire setup crash when I was updating the kernel.

[–] [email protected] 1 points 1 year ago

WhatsApp, pretty much.

[–] [email protected] 9 points 1 year ago (1 children)

I feel the Arch devs and TUs can be quite helpful, but the users spreading the gospel can be the opposite sometimes. I remember a user saying Arch won't implement PackageKit because it was shit, but the actual reason from a developer was that PackageKit doesn't really work with rolling release distributions like Arch.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

There's a theory going round that the PS5 is going to be that "breakout box" for a PC-based PSVR2 setup. I'm not sure if Sony wants to spend that much on getting people out of their ecosystem when it'd be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn't require as much R&D from Sony.

That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I'll be happy.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

It might be "just USB-C" but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.

iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony's solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it's still early days.

I get the hype (I have the headset myself) but I'm definitely going to temper my expectations until Sony releases more info on it.

[–] [email protected] 3 points 1 year ago (4 children)

I'd imagine it'll work through something like Steam Link like the Quest line of headsets do. Which is still nice, but that means for me trying to invest in networking gear that may or may not work. 😩

(and I've tried powerline, I've gone through three of those things, they all have a habit of disconnecting unless I ping my router. Someone on Twitter suggested that I rewire my entire house as if I can afford to do that. 😐)

[–] [email protected] 1 points 1 year ago (1 children)

Jay Graber is the CEO, dunno about the investors but I don't care tbh. If Bluesky does go to shit, the protocol lets me move away without losing my data.

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