Thanks, yeah following the voron guide was straight forward but the LDO documentation was a bit getting used to. Some things were poorly explained while others were not mentioned at all (like the LED light assembly) but by far better than having to source everything on my own.
Fribbtastic
Man, my banking app recently switched to a different keyboard. One that doesn't allow integrations like bitwarden. I also cannot copy paste my password into the password field so I have to enter my 32 character password by hand.
Mind you, this is not an app that does ANY banking in the first place it is just to authorize access to my bank account or for transactions.
So it is always a few minutes copying the password, making sure I haven't miss-typed on the shitty keyboard or because of my sausage fingers and then being logged out of my bank account in the browser because it took so much time copying that password.
I can think of two problems:
First, not every Release Film is the same. You are talking specifically of FEP which is mostly used to describe the Release film and was commonly used for that but is the material that the Release film is made from. There are different types like the already mentioned FEP but also nFEP, PFA, ACF and probably others as well. Each of those materials has a different rigidity which would mean that they peel away from the Model sooner or later. According to this, FEP is much more flexible than PFA or ACF.
Second, the durability of the Release Film. Over time, the Release film will wear out and need to be replaced. They could become more flexible the more you use them. Cutting it too close could mean that your models will fail from one print to another.
Some other thoughts:
- How much the Release film flexes could also depend on the surface area being printed. More surface area could mean that the layer is sticking to the release film longer
- The same would apply to the Exposure rate because higher exposure rates make your layers stick more, including to your Release film
- Assembly also plays a role in this. Since you need to replace the Release film at some point, you could add more or less "slack" on the film which would throw off your previous test massively.
While I like the idea, I think it would signal a false sense of confidence in your printer because if you "dial in" your lift distance and the model then fails, people could start looking in the completely wrong direction to fix a problem. I mean, with that many variables to consider, people still download the validation matrix without adjusting their bottom and transition layers based on the description and then ask why their exposure test doesn't work.
Not only that but GW2 also can link items and skills in the chat so that someone else can view them. And the best part is that this also works with the wiki command.
So, for example, you found an item and want to know what it is and what you can use to for, just link it after /wiki and you are redirected to the full page of that item.
Unfortunately, I lately have issues with firefox in which the first wiki command somehow screws with my firefox and thinks that it needs to restart before being able to work correctly.