Fribbtastic

joined 2 years ago
[–] Fribbtastic@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Not only that but GW2 also can link items and skills in the chat so that someone else can view them. And the best part is that this also works with the wiki command.

So, for example, you found an item and want to know what it is and what you can use to for, just link it after /wiki and you are redirected to the full page of that item.

Unfortunately, I lately have issues with firefox in which the first wiki command somehow screws with my firefox and thinks that it needs to restart before being able to work correctly.

[–] Fribbtastic@lemmy.world 3 points 2 months ago

Thanks, yeah following the voron guide was straight forward but the LDO documentation was a bit getting used to. Some things were poorly explained while others were not mentioned at all (like the LED light assembly) but by far better than having to source everything on my own.

[–] Fribbtastic@lemmy.world 6 points 2 months ago (2 children)

As someone who is currently building an LDO Voron (Voron 2.4 LDO Rev. D) most of those things are already included (like the Z-end-stop, the NiteHawk and panels)

[–] Fribbtastic@lemmy.world 7 points 2 months ago
  • Guild Wars 2: 7634 hours
  • Guild Wars: 3776 Hours
  • Oxygen not Included: 1746 hours
  • Terraria: 560 hours
  • Elite Dangerous: 546 hours
[–] Fribbtastic@lemmy.world 22 points 3 months ago (1 children)

Man, my banking app recently switched to a different keyboard. One that doesn't allow integrations like bitwarden. I also cannot copy paste my password into the password field so I have to enter my 32 character password by hand.

Mind you, this is not an app that does ANY banking in the first place it is just to authorize access to my bank account or for transactions.

So it is always a few minutes copying the password, making sure I haven't miss-typed on the shitty keyboard or because of my sausage fingers and then being logged out of my bank account in the browser because it took so much time copying that password.

[–] Fribbtastic@lemmy.world 1 points 3 months ago (1 children)

I can think of two problems:

First, not every Release Film is the same. You are talking specifically of FEP which is mostly used to describe the Release film and was commonly used for that but is the material that the Release film is made from. There are different types like the already mentioned FEP but also nFEP, PFA, ACF and probably others as well. Each of those materials has a different rigidity which would mean that they peel away from the Model sooner or later. According to this, FEP is much more flexible than PFA or ACF.

Second, the durability of the Release Film. Over time, the Release film will wear out and need to be replaced. They could become more flexible the more you use them. Cutting it too close could mean that your models will fail from one print to another.

Some other thoughts:

  • How much the Release film flexes could also depend on the surface area being printed. More surface area could mean that the layer is sticking to the release film longer
  • The same would apply to the Exposure rate because higher exposure rates make your layers stick more, including to your Release film
  • Assembly also plays a role in this. Since you need to replace the Release film at some point, you could add more or less "slack" on the film which would throw off your previous test massively.

While I like the idea, I think it would signal a false sense of confidence in your printer because if you "dial in" your lift distance and the model then fails, people could start looking in the completely wrong direction to fix a problem. I mean, with that many variables to consider, people still download the validation matrix without adjusting their bottom and transition layers based on the description and then ask why their exposure test doesn't work.

[–] Fribbtastic@lemmy.world 25 points 3 months ago

They already tried that with Anno 1800, didn't work out that well.

[–] Fribbtastic@lemmy.world 18 points 4 months ago

They look so disappointed and concerned.

[–] Fribbtastic@lemmy.world 8 points 4 months ago

Isn't it hot?

Extremely

Makes me laugh every time.

[–] Fribbtastic@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

The ability to hide posts that are the exact same but posted in Different places. It is very annoying to browse through 3,4,5 posts with the same text, same image and same poster just in different communities.

[–] Fribbtastic@lemmy.world 2 points 5 months ago

Nvidia shield with a custom launcher. Google updated their Android TV home which made 60% and More of the dashboard just ads so I added projectify as my launcher. There are now only 2 apps being shown on my screen. Plex and Google Play (for updating apps).

[–] Fribbtastic@lemmy.world 2 points 5 months ago
 

I have an Ender 5 Plus with some upgrades ("Old" MicroSwiss Direct Drive, Exoslide XY, custom shroud) and I occasionally have the issue in which the Cables for the Print head as well as the Filament Feeding Tube interfere or get caught on something on the printer.

The most recent example was when I printed (or wanted to print) something and in the middle of the night I woke up and checked up on it and it had a layer shift. Turns out that the filament feeding tube got caught in the X belt of the exoslide and prevented it from moving properly.

I already printed some brackets for the cables on the backside to the print head but the tube is still fairly unstable and flopping over after some time. The same with the filament feeding tube, since they are delivered in a spiral they are fairly fixed in that position and while I could and now have oriented it into a position that it wouldn't get caught, I need a more permanent solution.

What I am looking for is something to keep the cables upright, maybe even some "boom arm" that has some clips on it that pull/hold the cables up but also not as tight so that it interferes with anything...

Here is an image of my Printer. which pretty much shows the issue.

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