Nope, for me my bottom teeth touch my upper lips.
RampantParanoia2365
.....why would you assume this was all for a stupid AI?
check out my update, it was just the shader, which was creating a lot of variation for the hair. Apparently it made some of it transparent.
I figured out it was the shader I was using, creating too much variation, and those parts were transparent. I put a simple shader on the short parts and it all looks a lot smoother.
ha, and you probably noticed "bad genes"
you are more flattering from the front I think. just look at those pretty eyelashes...
I'm thinking of creating a community called Mysteries of the 3D Realm, for inexplicable issues I seem to have on the reg. This will be post #1.
Nope, and that doesn't effect how the hair spawns, anyway. thanks, appreciate it regardless!
so the scalp mesh is just a duplication of the original head mesh, and i have it shrinkwrapped to the head. The hair is only growing out of the scalp, which is the target, and even if I isolate it, the hair is just not there. and you can see in the first image where the guide curves are, which Blender interpolates, and even if those were missing, it shouldn't do this. i hope i answered you!
my weight maps and edit mode, no blue spots or funky geometry, no double verts...
To be fair, he did say something about ending daylight savings.