McCarthy needed Dem votes to maintain a hold on the speakership, but the concessions he would have needed to make in order to get them would have meant making himself incredibly vulnerable to a career-ending primary challenge. The political incentives don't line up.
Thrashy
Xbox Live matchmaking was easy, sure, but before it became the norm on PC self-hosting servers was far more common, and there was something about the culture of a well-admined server that automatic matchmaking could never replicate -- and in my opinion gaming as a whole is worse for losing that. Anonymous and unaccountable public lobbies give so much more leeway to assholes than you could get away with on a clan-hosted server.
All these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot...):
- Give goods or services away for free
- Attract customers on the basis of getting goods or services for free
- ???
- Profit!
Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn't even bother, replacing both Steps 3 and 4 with "Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product." High interest rates have suddenly put a stop to the money party, though, and now they're all scrambling to find ways of aggressively monetizing their services.
You trying to start a war, or what?
Energy is only "available" when there is a region of higher energy density and a region of lower energy density, that you can extract work from by allowing that energy to flow from the former to the latter until they are equalized, at which point no further energy can be extracted from that system.
In the case of air conditioning, you can make heat flow "uphill", so to speak, by applying additional energy from outside of the inside air / outside air system, usually in the form of electricity generated at a power plant. In the very large picture, though, it's all just moving energy around from other regions of higher and lower densities, a losing usable energy with each transfer. That's what entropy means.
Veritasium did a really good video on this idea a couple months ago, if you're interested: https://youtu.be/DxL2HoqLbyA?si=bru50t1VYEKXKmKX
W/r/t Baldur's Gate 3, I don't think the bottleneck is the GPU. Act 3 is incredibly ambitious in terms of NPC density, and AI is one of those things that's still very hard to parallelize.
I know demakes are all the rage, but I don't know if this counts. It's just... the game, but on console hardware from a decade before Portal. That's really impressive, especially given just how restrictive some of the limits of the N64 are.
He's on the Kansas side, which for all its own foibles is at least not Missouri.
Yeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master's because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.
Biotech has another problem, in that the VC money --and therefore the job market -- is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn't go nearly as far in a place like SF or Boston compared to Kansas City.
I work in architecture, a field that is also notorious for long hours, excessive crunch time, and mediocre pay. Real-time 3D graphics have started to become important to the design process over the last several years, and at a previous firm I met a 3D vis guy who'd transitioned into my industry from a job at a game developer, "because the hours and pay are so much better." It boggled my mind that conditions could be so much worse in game dev that my own field would be an improvement.
In Florida, the alternative is a (very expensive) state-funded program that acts as an insurer of last resort. With so many insurance firms cutting their losses and leaving the market, though, I suspect that program is about to be severely overloaded, while many Floridians also find their homes suddenly unaffordable. If there's going to be a solution, it's going to have to come from the state, but given that the party in power there is still firmly committed to pretending climate change is a hoax, I wouldn't hold my breath. My guess is that there's going to be a lot of migration away from Florida and other Republican-dominated coastal states as issues with cost and availability of insurance force homeowners to make some hard financial decisions.
You've already had a recommondation for most of what I would suggest to you, but I will happily second the suggestions for the Revelation Space series by Alastair Reynolds, the Teixcalaan series by Arkady Martine, and the Imperial Raadch/Ancillary series by Ann Leckie. All have excellent worldbuilding and tell stories that depend heavily upon how their characters interface with the worlds they inhabit.
A little pulpier in tone, but still very well put together, I'd suggest as well the Wayfarers series by Becky Chambers, and especially the Locked Tomb series by Tamsyn Muir. The latter is a bit more fantastic space opera as opposed to some of the harder sci-fi you've mentioned, but Muir knows how to write a setting that is absolutely dripping in gothic horror, and still take you on an emotional roller coaster fully of highs, lows, and humor as you read it. It seems to be a bit of a love-it-or-hate-it series from the other conversations I've had about it, but I love it and I'd be remiss not to suggest it.
I'd also suggest, if you're not averse, dipping your toe into the fantasy genre as well. There's a broad range of authors there who have done excellent work building fantasy worlds that are structurally deep and compelling, and have many science-fictional qualities. Along these lines I'd suggest Robert Jackson Bennett's Founders trilogy, or N. K. Jemison's Broken Earth trilogy -- though, fair warning, both of these broke me in the end emotionally. Worth it, though!