WillFord27

joined 2 years ago
[–] [email protected] 1 points 5 days ago

Not sure what would have happened, obviously, but their games were always pretty thorough and deceptively in-depth. Unfortunately we saw what happened to Plants VS Zombies under EA :/

[–] [email protected] 13 points 6 days ago (3 children)

Popcap. Sad times

[–] [email protected] 1 points 6 days ago

I'm using an i7-2600. For me it's more of a learning thing rather than hardware!

[–] [email protected] 1 points 6 days ago

I apologize for the late response, I guess I missed this before.

Yeah, I did mean with a datapack. Structure blocks have a limitation of only being able to save a 48x48 cube in a single file, and structures themselves have a hard limit at 128 blocks across. Jigsaws, or structure files connected in a chain, can only extend to 20 (up from 7 in previous versions).

Many vanilla structures also have hardcoded features inaccessible to datapack creators. Mineshaft chains, Woodland Mansion exterior, & Nether Fortress support pillars would all be impossible for me to implement given the tools.

I'm planning on moving to "actual" modding eventually, but for now, these limitations actually breed creative problem solving! Sometimes an idea that I would've never explored is given life because of the rules I have to follow.

[–] [email protected] 1 points 6 days ago (2 children)

I wish I had an answer for you, but I'm at the same level. I think at a certain point it is a matter of moving on to more capable software & hardware. Most of my work is done with Notepad++

[–] [email protected] 7 points 6 days ago (1 children)

They both virtue signal towards different sides on that specific topic. But in their broader histories, they both just talk without research and bully random individuals for little reason. They both preach leftist politics yet choose to take from the less fortunate whenever they can.

[–] [email protected] 8 points 6 days ago (4 children)

Look into what Hasan says VS how he acts. He preaches socialism but steals money from other content creators constantly, as one example. He's entirely two-side and just as bad as H3.

[–] [email protected] 14 points 3 weeks ago* (last edited 3 weeks ago)

Unexpectedly sweet? I kept waiting for it to turn bad and it never did. Cute!

[–] [email protected] 4 points 3 weeks ago

At least he had alcohol! At least he had a wife to leave! At least he had suicidal thoughts! Imagine being that upset at a guy turning his life around from the brink of suicide.

[–] [email protected] 1 points 3 weeks ago (1 children)

Just because the variables are different doesn't mean you can't find a correct answer. There are no two situations that are the exact same. The comic is just a success story for motivation.. is it really that deep? Pessimism must be exhausting.

[–] [email protected] 1 points 1 month ago

l-.. literally?

[–] [email protected] 1 points 1 month ago

The far, far worse brother of the Pirates of The Caribbean theme

 

Crossposted from here

I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I've been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!

 

Hey folks, I'm a datapack/mod creator and I thought you people would be interested in a project I created, given how techy Lemmy is. I "revamped" the Minecraft Shipwreck structure to have randomized sections.

The issue with the Shipwreck structure is their diversity, or rather, lack thereof. Each of the 8 possible woodtype combinations "only" have 20 different variants. Definitely nothing to sneeze at, but after playing for a few years, they get a little samey. There are 8 right-side up variants, 6 that are upside-down, and 6 on their side (tangent, but did you know vanilla sideways shipwrecks can exclusively be laying on their left side!? Try seeing them the same ever again I dare you). Half of these variants are also just slightly more degraded versions of the other half, which brings us to a total of 10 unique exploration experiences.

Here are the vanilla shipwreck variants: vanilla variants

There are a couple ways of solving this "issue." You could add new shipwreck models, new variations of the existing wreck, or what I opted for: cut them into smaller pieces, shake the box, and glue them back together. Note that I did also make new variations of the vanilla pieces, and maybe one day I'll also make new ship models to apply the same technique to!

chopwreck

When splitting each variant into 3 different sections, the first and obvious place to chop was at the masts on both the middle and back end, however this would place two chests in the back end and none in the midsection, which would limit the amount of chest variability. I decided to put a split at the middle mast, but 2 blocks behind the back mast.

Unavoidably, this location for makes some.. interesting pieces.

tiny segment

This is my first big divergence from vanilla: the chest locations. If we were to make the sections split in the same place in every rotation, we'd still end up with 2 chests in the backend in ships on their sides, because the chest location is different for that rotation. I decided, if the vanilla chest locations weren't possible anyway, might as well use that as an excuse to change that gameplay entirely! In most of these modified wrecks the chest location is the same as possible to vanilla, but that's not the case in not so intact wrecks. This may or may not be a sneaky nerf.

But beyond just chest locations, I also added around double the options for the jigsaws to choose from. Each custom section was designed to have unique entrance holes and/or interesting degradation. In the image below, the pieces with black backgrounds are "vanilla" segments, which are pieces directly chopped off vanilla wrecks.

segments

Obviously, not all pieces can go with well with each other, for example, that segment that's only 4 blocks total. It'd look terrible if it was attached to a barely damaged piece. So the template_pool that each part is selected from had to be split into 5, accounting for each degradation stage. In the above image, the outline visualizes which degradation stage the piece is in. Parts can select from both the degradation stage above them and the degradation stage under them, making for realistic degradation that isn't always consistent throughout the whole wreck. A ship that starts in perfect condition can end up looking pretty tarnished!

degraded ship

All of this together makes for a unique diving experience! All vanilla shipwrecks are still possible to generate, but are far rarer now that there are so many other options to choose from. This, admittedly, is a subtle and easy to miss difference, but sometimes a collection of subtle differences is all you need to feel like you're playing a new game.

gif

These also come in every vanilla shipwreck woodtype combo, and every vanilla shipwreck rotation (now with laying on the right side, revolutionary).

gif 2

I think it's allowed, so here's the Modrinth page.

It's on CurseForge as well, but I had to make two pages for mod & datapack, they're both on the same Modrinth versions list.

 

Everyone has unique tastes, I'm curious what Lemmings enjoy

 

Give me your best structure ideas!

 

A solid 30% of posts in my feed are German memes. I don't understand the language, but I love the memes that I can't read.

 

I uploaded a test exe in a private Discord server.. and a little while later Discord edited my message and deleted my exe. Understandable why, but still unexpected!

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